xdy / twodsix-foundryvtt

A system for running games using various 2d6-based role-playing games, specifically with the Cepheus Engine Core Rules and similar systems. <br/>This Product is derived from the Traveller System Reference Document and other Open Gaming Content made available by the Open Gaming License, and does not contain closed content from products published by either Mongoose Publishing or Far Future Enterprises. This Product is not affiliated with either Mongoose Publishing or Far Future Enterprises, and it makes no claim to or challenge to any trademarks held by either entity. The use of the Traveller System Reference Document does not convey the endorsement of this Product by either Mongoose Publishing or Far Future Enterprises as a product of either of their product lines.<br/>Cepheus Engine and Samardan Press™ are the trademarks of Jason "Flynn" Kemp; I am not affiliated with Jason "Flynn" Kemp or Samardan Press™.<br/> See the files OpenGameLicense.md and LICENSE for license details..<br/>
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Add support for Cepheus Atom and related systems like Barbaric! #407

Open xdy opened 3 years ago

xdy commented 3 years ago

Is your feature request related to a problem? Please describe. I want to play a heavily mutated barbarian dwarf!

Describe the solution you'd like Add these features to enable better support for the above. Note that this issue contains a laundry list of things that each would useful separately. So, feel free to grab just part of this issue and create a new issue just for that part. The ones that are struck through are done (though can certainly be improved).

Describe alternatives you've considered Don't add any code, the current documentation on how to handle it manually is reasonably clear.

Additional context n/a

xdy commented 3 years ago

I'm fairly certain that the penalty on minor wound feature could be handled by using https://github.com/death-save/combat-utility-belt, though it might require Active Effect support.

Lockbox313 commented 1 year ago

How are Barbaric! traits handled ?

marvin9257 commented 1 year ago

How are Barbaric! traits handled ?

Sorry for the delay. I had not noticed this question. The short answer is that Traits can be added to the Traits section on the actor info tab. But because many of them have specific mechanistic implications, they won't have automation. This is a shortcoming of covering so many rulesets. Please ask on the Discord channel if you have further questions! Thanks.