xdy / twodsix-foundryvtt

A system for running games using various 2d6-based role-playing games, specifically with the Cepheus Engine Core Rules and similar systems. <br/>This Product is derived from the Traveller System Reference Document and other Open Gaming Content made available by the Open Gaming License, and does not contain closed content from products published by either Mongoose Publishing or Far Future Enterprises. This Product is not affiliated with either Mongoose Publishing or Far Future Enterprises, and it makes no claim to or challenge to any trademarks held by either entity. The use of the Traveller System Reference Document does not convey the endorsement of this Product by either Mongoose Publishing or Far Future Enterprises as a product of either of their product lines.<br/>Cepheus Engine and Samardan Press™ are the trademarks of Jason "Flynn" Kemp; I am not affiliated with Jason "Flynn" Kemp or Samardan Press™.<br/> See the files OpenGameLicense.md and LICENSE for license details..<br/>
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Add support for Clement Sector from Independence Games #459

Open xdy opened 3 years ago

xdy commented 3 years ago

Is your feature request related to a problem? Please describe. Why do I want to support Clement Sector? Well, to quote something George Mallory may or may not have said: "Because it's there!"

Describe the solution you'd like I want to be able to make Clement Sector characters, equip them and play with them! Ships too I guess. But mainly characters.

Describe alternatives you've considered Staying on Earth, forever cut off from Clement Sector.

Additional context John Watts from Independence Games just gave us permission to add support for Clement Sector in Twodsix (https://discord.com/channels/739941799820394606/750107317604712458/828658755993337897) See https://independencerpgs.com/ and https://www.drivethrurpg.com/browse/pub/3565/Independence-Games/subcategory/6213_31067/Clement-Sector

RealDeuce commented 1 year ago

I'm in the process of setting up a game for Clement Sector, and the main issues I've bumped into so far...

RealDeuce commented 1 year ago

Oh, and J-Drive is renamed Z-Drive.

marvin9257 commented 9 months ago

I'm in the process of setting up a game for Clement Sector, and the main issues I've bumped into so far...

  • Robots are a cross between Travellers and Vehicles... they basically act like travellers, but take damage like vehicles.
  • Exceptional success (Effect +6 or natural 12) gives a "success point" that can be used for character advancement. Not in the rules, but an option some people use is to do the same on snake eyes. These are tracked per (specialized) skill.
  • There's four encumbrance levels, "Light Load" with no penalty to 2xSTR, "Medium Load" with DM-1 to all physical based checks (including skill checks using a physical characteristic) and 75% speed to 4xSTR, "Heavy Load" with DM-2 and 75% speed to 6xSTR, and "Maximum Load" no actions and 1.5m max movement up to 12xSTR. Finally, there's Push/Drag to 30xSTR at half speed (doubled or halved for terrain/etc.).
  • CS has no Psionics, and there doesn't seem to be a way to hide it in twodsix
  • SOC is renamed CHA, and there doesn't seem to be a way to handle this globally, it appears that every actor needs to be manually modified... copy/paste helps here, but is a bit of a pain

Thanks for the helpful feedback. There are a few settings for Twodsix that might help you get closer:

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