A system for running games using various 2d6-based role-playing games, specifically with the Cepheus Engine Core Rules and similar systems. <br/>This Product is derived from the Traveller System Reference Document and other Open Gaming Content made available by the Open Gaming License, and does not contain closed content from products published by either Mongoose Publishing or Far Future Enterprises. This Product is not affiliated with either Mongoose Publishing or Far Future Enterprises, and it makes no claim to or challenge to any trademarks held by either entity. The use of the Traveller System Reference Document does not convey the endorsement of this Product by either Mongoose Publishing or Far Future Enterprises as a product of either of their product lines.<br/>Cepheus Engine and Samardan Press™ are the trademarks of Jason "Flynn" Kemp; I am not affiliated with Jason "Flynn" Kemp or Samardan Press™.<br/> See the files OpenGameLicense.md and LICENSE for license details..<br/>
Describe the solution you'd like
Support for playing using the above rules.
Describe alternatives you've considered
Don't play using these rules.
Additional context
Think ahead to support CE Light, CE, and allowing users to add in other variants of the 2d6 engine (Mongoose, Michael Brown's Genre books, etc). I.e. pretty much everything should be optional/possible to switch out.
Some thoughts: characteristics vary (by system and by race), skills vary (what skills exist, how are they subdivided, etc), task resolution system varies, the combat rules vary, damage and healing varies,
As part of the above, also consider various common house rules.
TODO Check the license for CE FTL. Do I need permission to claim compatibility? Either way, ask permission.
Probably should do variant support by having a bunch of options that can either be toggled one by one, or by '2d6 variant'. I.e. if you choose 'CE FTL' you get that set of skills, combat rule options, etc.
This issue is pretty much irrelevant, closing. Will probably eventually add support for CE L, FTL and possibly even Quantum, but as far as this system's concerned, that's pretty much a bunch of settings and a skill list. Closing.
Is your feature request related to a problem? Please describe. The simplest CE version seems like a good start. Specifically https://www.drivethrurpg.com/product/263755/Cepheus-Faster-Than-Light
Describe the solution you'd like Support for playing using the above rules.
Describe alternatives you've considered Don't play using these rules.
Additional context Think ahead to support CE Light, CE, and allowing users to add in other variants of the 2d6 engine (Mongoose, Michael Brown's Genre books, etc). I.e. pretty much everything should be optional/possible to switch out. Some thoughts: characteristics vary (by system and by race), skills vary (what skills exist, how are they subdivided, etc), task resolution system varies, the combat rules vary, damage and healing varies, As part of the above, also consider various common house rules.
TODO Check the license for CE FTL. Do I need permission to claim compatibility? Either way, ask permission.