The recent change: "fix: Made Breath Weapon reminder a bit more robust" added the following code to hooks.ts
if (!game.messages.contents.slice(-Math.min(1, game.messages.size)).filter((x) => x._id === message.id)) {
This seems to always evaluate false, so the persistent damage and recovery automation handlers are never being called.
This is my first contribution on this project, and I'm not a javascript expert, so I'm not creating a PR in case I missed something obvious.
The recent change: "fix: Made Breath Weapon reminder a bit more robust" added the following code to hooks.ts if (!game.messages.contents.slice(-Math.min(1, game.messages.size)).filter((x) => x._id === message.id)) {
This seems to always evaluate false, so the persistent damage and recovery automation handlers are never being called.
This is my first contribution on this project, and I'm not a javascript expert, so I'm not creating a PR in case I missed something obvious.