Closed MrVauxs closed 2 years ago
That is strange. As you can see it works for me:
https://user-images.githubusercontent.com/246024/167290782-4afc9d7c-65c6-46d5-99e5-d5a1369bdd34.mp4
Could you try with only the modules I used? (I.e. The Workbhench, AA and it's dependencies.)
I also tried with the current release (the above was on a developer build), which also worked.
That is strange. As you can see it works for me:
Video.mp4
Could you try with only the modules I used? (I.e. The Workbhench, AA and it's dependencies.)
Still appears with the modules you posted. Only difference is that I have an up to date JB2A collection.
I updated to the latest JB2A but that made no difference. For me it works in both Chrome and Firefox, as player and as gm. Does it work if you make a new test world?
It does.
I can give access to the world, if you want. Would rather do it over on Discord though. MrVauxs#8622
The issue is with play Animations on Hits and Misses setting in Automated Animations. For some reason the animations from the workbench and AA are coupled together.
Any progress on this?
As support for sounds and animation on hits and misses is deprecated and will soon be removed (replaced by better functionality in https://github.com/MrVauxs/pf2e-jb2a-macros) I'm closing this issue.
As the title implies, despite turning the setting off, miss and even critical hit animations consistently appear off-target.