Players who use the macro can still see and roll skill actions when they are NOT trained
(ex. they see Pick a lock action when untrained in Thievery).
If possible a few QoL changes would mean the world:
1.Group actions by Encounter/Exploration/Downtime or make three macros each named respectively "Encounter Macros" etc...
2.Sort skill actions in Basic Actions Macro by skill type
3.Hide "trained actions" for skills selected actor is untrained in
They are sorted alphabetically, down each column. This is probably better, as it's easier to remember the name of an action than what skill it uses. And some actions can use multiple skills. Would they need to appear multiple times?
Players who use the macro can still see and roll skill actions when they are NOT trained (ex. they see Pick a lock action when untrained in Thievery).
If possible a few QoL changes would mean the world: 1.Group actions by Encounter/Exploration/Downtime or make three macros each named respectively "Encounter Macros" etc... 2.Sort skill actions in Basic Actions Macro by skill type 3.Hide "trained actions" for skills selected actor is untrained in
inspired by this cheatsheet: https://drive.google.com/file/d/1TQwzF5OOAKXu-CORYVkfyN5hD8zaUe50/view