xem / W

A micro WebGL2 framework with a ton of features
https://xem.github.io/W
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Remove the unused modelInverse from the shader #4

Closed stasm closed 3 years ago

stasm commented 3 years ago

As of #3, normals are dynamically computed in the fragment shader and the transpose-inverse correction isn't necessary anymore.

xem commented 3 years ago

ah wow didn't notice!