Open hapshifter opened 1 year ago
no issue on my 6700XT 5600X
3600+6600 Emulator slows down incredibly, around 10 minutes mark. Makes it impossible to play the game. Scale does not matter, it has no effect on this slow down. I switched to 16:9, but the cause still remained after I went back to 4:3. I haven't changed any settings in the emulator. I just let the emulator in the background it is the same, I don't need to do anything to get the same result. Everything looks perfect.
Title
https://xemu.app/titles/54540082/#Grand-Theft-Auto-San-Andreas
Bug Description
Objects which obstruct other objects have this extremely odd artifacting.
To reproduce:
Expected Behavior
Objects render properly as they do in this video: https://youtu.be/yZ5p88Hw1x0?t=31
xemu Version
Version: 0.7.85 Branch: master Commit: 065c74a00fe402f65147e9b0d1a1eeac1b4b609f Date: Mon Mar 6 21:06:28 UTC 2023
System Information
CPU: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz OS Platform: Windows OS Version: Windows 11 Manufacturer: ATI Technologies Inc. GPU Model: AMD Radeon RX 6800 XT Driver: 4.0.0 Core Profile Context 22.20.27.06.230202 Shader: 4.60
Additional Context
Recording of the issue on Google Drive: https://drive.google.com/file/d/1NwjYajAAuTdt4ZXOeGwHfQ48dPYPqShH/view As you can see in the video, the "quality" of the artifacts actually changes depending on resolution scaling
Also: A similar issue (#758) shows what looks like the same artifacting on the HUD in the game they're playing.