Open themacintoshnerd opened 1 year ago
Thanks for the bug report.
In the future, please try to search for previous issues before filing, and when filing a new issue please try to narrow the issue report to a singular problem, so the issue can be more easily tracked and resolved. If you need to create multiple issues, that is okay.
I see, should I close this issue and make one specifically for the MTLCompilerService issue?
A restart also didn't fix the issue fwiw
I see, should I close this issue and make one specifically for the MTLCompilerService issue?
Let's simply make this issue only about the MTLCompilerService issue for now
A restart also didn't fix the issue fwiw
Thanks for checking
Title
https://xemu.app/titles/4d530064/#Halo-2
MTLCompilerService crash upon startup, slow performance and missing effects
Bug Description
When launching Halo 2 "MTLCompilerService" on macOS crashes. What follows is a black screen followed by poor performance (8 FPS in the Menu, wildly variable in game) and many broken effects. Including but likely not limited to:
This is just what I encountered while testing.
Expected Behavior
I'd expect preformance to be similar to Halo CE (which I can run much better than I can 2 all testing here was done at 1x res, I tend to play CE at 3x res on this same machine)
Menu should have a blue tint to it
Hud should have a cross hair, radar and shield status borders around the grenade indicators
Master Chiefs hands should be solid.
Actual Behavior
Expected Behavior
Actual Behavior
Expected Behavior
xemu Version
Version: 0.7.96 Branch: master Commit: 0ee7502c23b3c7c964c5295ff283284bfc1526d2 Date: Sun Jun 18 08:03:32 UTC 2023
System Information
OS: macOS 14.0 Sonoma DP2 SoC: Apple M2 (10 Core GPU Variant) Driver: 4.1 Metal - 86 Shader: 4.10
Additional Context
mtl_xemu_crash.txt
Willing to test further if needed.
Lovely little project btw thanks for y'all's hard work :)