Closed polymetal0 closed 1 month ago
Fantastic! And yeah, the see-through textures issue still exists as per #55 but this is quite a welcome fix.
I noticed that this changes also restore dynamic shadows (tested on Conker and Halo CE).
Some screenshots:
Latest release:
Clamping z to 1:
Ideally you'd test with https://github.com/abaire/nxdk_pgraph_tests
Thanks! I don't expect these changes to make it to the main branch anyway, but I hope someone with more understanding of the project can get a better clue about where the issue might be.
Clamping depth value to 1 apparently fixes this. Skybox is also affected by the see through issue:
EDIT: In case you are caching shaders in disk, you will need to delete your shader cache file.