Open ghyujkilop opened 3 weeks ago
Enabling the Real-time DSP processing fixes the issue.
Enabling the Real-time DSP processing fixes the issue.
Unfortunately I get a bad crackle when racing with this turned on. However, I can tell from the menu that it sounds like it would be even volume. But my crackle is likely due to the low FPS from my other issue.
Enabling the Real-time DSP processing fixes the issue.
Unfortunately I get a bad crackle when racing with this turned on. However, I can tell from the menu that it sounds like it would be even volume. But my crackle is likely due to the low FPS from my other issue.
I think the same, probably in part because the physics (including the sound) of the game are tied to the framerate as can see here (note the difference in the clock of the race pausing the video at the start, finish and before and after the frame drops). So the problem you describe exists but has the solution I wrote. Therefore, you can close this request.
Title
Burnout 3: Takedown
Bug Description
Issue is at 06:04 in this video tested on native.
Expected Behavior
Burnout 3: Takedown (Xbox) Part 1.
xemu Version
Version: 0.7.132 Branch: master Commit: https://github.com/xemu-project/xemu/commit/8707d2aa2626063cb67b5ea20382584a0848dce7 Date: Wed Aug 21 05:38:37 UTC 2024
System Information
CPU: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz OS Platform: Windows OS Version: 23H2 Manufacturer: NVIDIA Corporation GPU Model: NVIDIA GeForce RTX 2070/PCIe/SSE2 Driver: 4.0.0 NVIDIA 560.70 Shader: 4.00 NVIDIA via Cg compiler
Additional Context
No response