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Original Xbox Emulator for Windows, macOS, and Linux (Active Development)
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Burnout 3: Takedown: Music Volume is much lower than sound volume #1754

Open ghyujkilop opened 3 weeks ago

ghyujkilop commented 3 weeks ago

Title

Burnout 3: Takedown

Bug Description

Issue is at 06:04 in this video tested on native.

Expected Behavior

Burnout 3: Takedown (Xbox) Part 1.

xemu Version

Version: 0.7.132 Branch: master Commit: https://github.com/xemu-project/xemu/commit/8707d2aa2626063cb67b5ea20382584a0848dce7 Date: Wed Aug 21 05:38:37 UTC 2024

System Information

CPU: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz OS Platform: Windows OS Version: 23H2 Manufacturer: NVIDIA Corporation GPU Model: NVIDIA GeForce RTX 2070/PCIe/SSE2 Driver: 4.0.0 NVIDIA 560.70 Shader: 4.00 NVIDIA via Cg compiler

Additional Context

No response

Adad-G commented 3 weeks ago

Enabling the Real-time DSP processing fixes the issue.

ghyujkilop commented 3 weeks ago

Enabling the Real-time DSP processing fixes the issue.

Unfortunately I get a bad crackle when racing with this turned on. However, I can tell from the menu that it sounds like it would be even volume. But my crackle is likely due to the low FPS from my other issue.

Adad-G commented 3 weeks ago

Enabling the Real-time DSP processing fixes the issue.

Unfortunately I get a bad crackle when racing with this turned on. However, I can tell from the menu that it sounds like it would be even volume. But my crackle is likely due to the low FPS from my other issue.

I think the same, probably in part because the physics (including the sound) of the game are tied to the framerate as can see here (note the difference in the clock of the race pausing the video at the start, finish and before and after the frame drops). So the problem you describe exists but has the solution I wrote. Therefore, you can close this request.