Closed MattPonton closed 2 years ago
@MattPonton Could you retest it should be fixed
@MattPonton Could you retest it should be fixed
Hi, I have test this game on the new version v0.7.21 on May 26, 2022, This game still crashes after the first wave of enemies. MY PC Spec Intel core I5 10500, Amd R9290 card.
I hope Xemu's developers will continue to improve this wonderful project. I really appreciate your hard work. Because of your effort, These Xbox games and memories about them in many of us will continue to exist and maybe the younger generation will appreciate these games just like their father and brother have had.
@abaire This issue wasn't fixed by #738
https://xemu.app/titles/45410091/#Half-Life-2 https://xemu.app/titles/545100f8/#Full-Spectrum-Warrior-Ten-Hammers https://xemu.app/titles/45410066/#TimeSplitters-Future-Perfect
https://xemu.app/titles/55530018/#Beyond-Good-Evil https://xemu.app/titles/5451001a/#Nickelodeon-SpongeBob-SquarePants-in-Battle-for-Bikini-Bottom
https://github.com/mborgerson/xemu/issues/288 has'nt been retested
@Triticum0 thanks. For the glGetError
asserts we really have to treat each game individually since that error is generic and can be caused by a lot of different issues.
We will need to test each failure with a debugger to figure out what the actual error is and then group by that.
I Agree when I look at the code I think there are multiple GlGetErrors which you can Hit. But I think it might be similar to This issue https://github.com/mborgerson/xemu/issues/387 and #373 I think if he presses ignore he might hit a different assertion.
@raintrija Dont worry someone else has retested it
Yeah, the problem is that bypassing the glGetError means you're in a very broken state, so ignoring it doesn't necessarily tell us anything useful about what happened.
I asked @revix-0 to test with my https://github.com/abaire/xemu/tree/debug/log_gl_errors branch, which adds more gl debug output when DEBUG_NV2A_GL is enabled.
Testing after the battle on Linux i get this assert instead:
xemu: ../hw/xbox/nv2a/pgraph.c:2828: pgraph_NV097_SET_BEGIN_END_handler: asserzione "pg->color_binding || pg->zeta_binding"
It this issue #635 then
I think this bug is distinct from the issue @revix-0 hit and the difference is that the glError may only pop up on Windows or with that specific nvidia driver. We should see if we can get a confirmation of the bug on Windows before closing it.
This bug no longer occurs as of latest version:
Version: 0.7.36
Branch: master
Commit: daa2748a2fd1df07df0a18de273b71e9320191f5
Date: Wed Jun 15 01:37:59 UTC 2022
Thanks
Title
https://xemu.app/titles/55530018/#Beyond-Good-Evil
NTSC US-024 v1.02
Bug Description
After starting a new game and reaching first playable state, defeating the enemies will pop an assertion:
Steps to reproduce this issue:
Expected Behavior
Player should be given a cutscene.
xemu Version
0.6.1-20-g21718399f2
System Information
OS: Windows 10 Pro v20H2 build 19042.1052 CPU: Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz 3.79GHz Graphics Device: NVIDIA GeForce RTX 3080 Ti Graphics Driver: 472.12
Additional Context
No response