Open Triticum0 opened 3 years ago
please add burnout 3 takedown
Done
This same thing is happening on the SteamDeck. I tested with some mesa overrides and got Burnout 3 to play the FMV's but it was slow.
I can't see anything on Burnout 3 after the second loading screen on Apple Silicon (M2 MBA). Audio works and controls seem to respond. I got a choppy globe image to come up by mashing the Start button but was unable to progress further.
For Linux and on my system with relatively old Intel HD 4600, this requires me to set vs_position_always_invariant
to true
in Mesa drirc file (usually it's ~/.drirc
, Mesa usually has default configuration files in /usr/share/drirc/00-mesa-defaults.conf
) as a workaround so the xemu mostly render games properly.
Fortunately that option is also an environment variables, which means it will also works if one's system setup and installation configuration made it not possible to create .drirc
on their home folder.
@abembritishav Would this work on windows as well? Also, do you understand what it's doing? If you do, could you write a concise write-up on the website? It would be greatly appreciated, or maybe write a step-by-step institution below, and I could add it to the website for you as I'm not totally sure what you did to fix the problem as I'm still a bit of a Linux noob.
@abembritishav Would this work on windows as well? Also, do you understand what it's doing? If you do, could you write a concise write-up on the website? It would be greatly appreciated, or maybe write a step-by-step institution below, and I could add it to the website for you as I'm not totally sure what you did to fix the problem as I'm still a bit of a Linux noob.
vs_position_always_invariant
forces gl_Position
output to be marked as 'invariant'. It's another optimization provided by Mesa itself. So unfortunately, this workaround doesn't work on Windows as it uses its own OpenGL driver (unless Intel somehow replaced all of their own Windows' OpenGL driver with Mesa, which isn't going to happen.)
More detailed explanation of what it does can be found here: https://gitlab.freedesktop.org/mesa/mesa/-/commit/9b577f2a887968483b88b629673d3f9904a179ff
@abembritishav Would this work on windows as well? Also, do you understand what it's doing? If you do, could you write a concise write-up on the website? It would be greatly appreciated, or maybe write a step-by-step institution below, and I could add it to the website for you as I'm not totally sure what you did to fix the problem as I'm still a bit of a Linux noob.
vs_position_always_invariant
forcesgl_Position
output to be marked as 'invariant'. It's another optimization provided by Mesa itself. So unfortunately, this workaround doesn't work on Windows as it uses its own OpenGL driver (unless Intel somehow replaced all of their own Windows' OpenGL driver with Mesa, which isn't going to happen.)More detailed explanation of what it does can be found here: https://gitlab.freedesktop.org/mesa/mesa/-/commit/9b577f2a887968483b88b629673d3f9904a179ff
hey man i have the same igpu as you and i've heard that you can use yuzu and rpcs3 on linux , is it true ? and if it is how is the performance ? thanks .
I overrode vs_position_always_invariant=true and ran the game, the console output says it is being overridden but the screen is still black:
xemu_version: 0.7.132 xemu_branch: master xemu_commit: 8707d2aa2626063cb67b5ea20382584a0848dce7 xemu_date: Wed Aug 21 05:38:33 UTC 2024 xemu_settings_get_base_path: base path: /home/dmjc/.local/share/xemu/xemu/ xemu_settings_get_path: config path: /home/dmjc/.local/share/xemu/xemu/xemu.toml ATTENTION: default value of option vs_position_always_invariant overridden by environment. CPU: 12th Gen Intel(R) Core(TM) i7-1265U OS_Version: Debian GNU/Linux trixie/sid GL_VENDOR: Intel GL_RENDERER: Mesa Intel(R) Graphics (ADL GT2) GL_VERSION: 4.6 (Core Profile) Mesa 24.1.3-2 GL_SHADING_LANGUAGE_VERSION: 4.60 Created QEMU launch parameters: ./xemu-v0.7.132-x86_64.AppImage -machine xbox,bootrom=/media/dmjc/Games/Roms/XBox/Boot ROM image/mcpx_1.0.bin,kernel-irqchip=off,avpack=hdtv -device smbus-storage,file=/home/dmjc/.local/share/xemu/xemu/eeprom.bin -bios /media/dmjc/Games/Roms/XBox/BIOS/Complex_4627v1.03.bin -m 64 -drive index=0,media=disk,file=/media/dmjc/Games/Roms/XBox/Pre-built Xbox HDD image/xbox_hdd.qcow2,locked=on -drive index=1,media=cdrom,file=/media/dmjc/Games/Roms/XBox/Burnout 3 - Takedown (USA).xiso -display xemu -device usb-hub,port=1,ports=4
This is on the latest build of Xemu running on Debian Linux 13 Trixie.
Title
https://xemu.app/titles/55530043/#America-s-Army-Rise-of-a-Soldier https://xemu.app/titles/4541005b/#Burnout-3-Takedown https://xemu.app/titles/43430001/#Genma-Onimusha https://xemu.app/titles/45530019/#Project-Snowblind https://xemu.app/titles/47450002/#Phantom-Crash https://xemu.app/titles/53450027/#Puyo-Puyo-Fever https://xemu.app/titles/45530011/#Whiplash
Bug Description
The game don't render on my machine at all even when In-game nothing is rendered.
Expected Behavior
Should be able to see FVM's and menus.
xemu Version
Version: 0.6.2 Branch: master Commit: 69ceec4 Date: Wed Nov 24 02:59:42 UTC 2021 Last-known Working: Unknown
System Information
Additional Context
No response