Open betelopson opened 1 year ago
Tested on: https://github.com/xenia-project/xenia/commit/7003e54e510fa2169a9434cdb8d608bff7f7be1e
F5
or enable clear_memory_page_state
to clear artifacts.vsync
.No changes since last report, freeze somewhere in the menus. It's either timing, thread affinities, or maybe both. Running Canary on 1 or 2 threads goes much further in the menus. After setting ignore_thread_affinities
to false
, which also makes things slower, I managed to reach gameplay.
This game runs well on Nukernel, somehow even audio is fine. Keep in mind this build is heavily experimental, possibly abandoned.
![nukernel1](https://github.com/user-attachments/assets/4e12de50-25a8-4570-aef1-613edd9664a4) ![nukernel2](https://github.com/user-attachments/assets/9fd13efb-06e8-45be-94b8-8362ab9a485a)
apu-garbage | backwards-compatibility-unsupported | vsync-off-speedup
Validation
Xbox 360 Marketplace link
https://marketplace.xbox.com/Product/WARRIORS-OROCHI/66acd000-77fe-1000-9115-d8024b4f07d9?&DownloadType=Game
Xenia version
https://github.com/xenia-canary/xenia-canary/commit/921923472b48f3e29f695cda196be3d63a3b28cb/
Issues
Once a menu bg glitches audio starts repeating and game does not start. render_target_path_d3d12 = "rov" does not fix anything. d3d12_readback_resolve = true prevents the game to go just even in the clan choose part.
Log
xenia.zip
Screenshots
Labels
state-menus