Open GhostRequiemX1 opened 7 months ago
no issues with the prerendered cinematics but once entering gameplay in "intensive treatment" during the opening, i had begun experiencing persistent severe framerate issues.
additionally the game's shadow mesh is still not working correctly as a result is producing the black titling effect as you see on the character but also on certain objects as well.
Tested on: https://github.com/xenia-canary/xenia-canary/commit/fbad66e5bcf7796d23d21054b2730aea39a57069
log_AVX512_enabled.zip log_AVX512_disabled.zip
internal_display_resolution
between 0
and 4
.In this game, internal_display_resolution = 3
is the highest value that keeps proportions on 16:9 display, widescreen = false
is required. To fill display in 4:3 mode, set present_letterbox = false
.
- disable AVX512 in BIOS. - enable `disable_context_promotion`, which could present other issues (needs testing) and will reduce general performance. - use Xenia Master with `x64_extension_mask = 0`, unfortunately this setting is not functional on Canary, at least for AVX-512.
backwards-compatibility-unsupported | gpu-occlusion-query | tech-middleware-scaleform
Validation
Xbox 360 Marketplace link
https://marketplace.xbox.com/en-US/Product/Batman-AA-GOTY/66acd000-77fe-1000-9115-d8025343080b#
Xenia version
https://github.com/xenia-canary/xenia-canary/commit/0fcdc12cb9143f671aae1416acd42a55ddaf1fd8
Issues
it appearing the game is having trouble rendering character mesh shadows (aka black tiling) on the batman model in the main menu.
Log
xenia.log
Screenshots
Labels
gpu-shader-errors, marketplace-nodownload, tech-engine-unreal, gpu-drawing-corrupt, state-gameplay