Open GhostRequiemX1 opened 5 months ago
Tested on: https://github.com/xenia-project/xenia/commit/7003e54e510fa2169a9434cdb8d608bff7f7be1e
vsync
.If Start button is pressed quick enough, title screen can be dismissed, so I'd say it's functional. Can't go further than "No gamer profile signed in" prompt. Ignore_thread_affinities = false
keeps the game on life support long enough to reach character selection, but barely, I wouldn't count that.
This game goes to gameplay on Nukernel, but it crashes frequently. Keep in mind this build is heavily experimental, possibly abandoned.
![nukernel1](https://github.com/user-attachments/assets/89f5eb49-6e65-4432-a87b-639fc98a4b2d) ![nukernel2](https://github.com/user-attachments/assets/16d6c31b-a634-4bf6-b74b-076f61ed9c2f)
backwards-compatibility-unsupported | state-title | vsync-off-speedup
Validation
Xbox 360 Marketplace link
https://marketplace.xbox.com/en-US/Product/DW-GUNDAM/66acd000-77fe-1000-9115-d8024e4d07e5
Xenia version
https://github.com/xenia-canary/xenia-canary/commit/0fcdc12cb9143f671aae1416acd42a55ddaf1fd8
Issues
Plays the opening cinematic then crashes at start screen with this error:
Unhandled Exception in Xenia
Exception encountered! Build: canary_experimental@0fcdc12cb on April 11 2024 Exception address: xenia_canary.exe+A769E Stackpointer: 0xEDB670E6F0 Instruction pointer: xenia_canary.exe+A769E ExceptionCode: 0x3221225477 (The instruction at 0x%p referenced memory at 0x%p. The memory could not be %s.) Last NTSTATUS: 0xC000000D (An invalid Parameter was passed a service or function.) Last errno value: 0x22 (Result too Large) Faulting thread name: XThread1F68 (F800064)
Log
xenia.log
Screenshots
Labels
state-intro