black tiling and vertical line due to broken MSAA, use a patch.
requires use_dedicated_xma_thread = false and use_new_decoder = true, otherwise some audio cuts out.
flickering 2D decals on render_target_path_d3d12 = "rtv", not an issue on rov. Dust from destroyed Toxic Canisters (Samara dossier) is also affected, probably uses decals in some capacity.
lens flares are not occluded.
Playable from start to finish including all DLC. Importing from ME1 works.
Black tiling patch
Big thanks to Boma for the patch. TU2 required.
[454108CE - Mass Effect 2 (TU2).patch.zip](https://github.com/user-attachments/files/17440856/454108CE.-.Mass.Effect.2.TU2.patch.zip)
Bonus powers
Unlike ME1, bonus powers aren't stored in profile, but achievements, which unfortunately won't save. After restarting the game, all previously unlocked bonus powers will NOT appear in advanced training. Either learn bonus power immediately after loyalty mission (don't quit the game before you learn it), or unlock achievement with console commands at any time.
Coalesced modding
In default.xex break string at offset 0141BEE0 to skip Coalesced.ini check:
![defaultxex](https://github.com/user-attachments/assets/238ff359-85f9-4183-8ad9-3b523aefb0f1)
There's also a check for bytes in each .ini inside coalesced, example:
![coalesced](https://github.com/user-attachments/assets/986dd5c3-3470-4b63-b3dc-ad07219dbbbf)
Validation
Wiki page (optional)
No response
Xbox 360 Marketplace link (optional)
https://marketplace.xbox.com/en-GB/Product/Mass-Effect-2/66acd000-77fe-1000-9115-d802454108ce
Xenia Canary version
https://github.com/xenia-canary/xenia-canary/commit/ed843f35f8778c089bd326c79be3308179692820
Issues
use_dedicated_xma_thread = false
anduse_new_decoder = true
, otherwise some audio cuts out.render_target_path_d3d12 = "rtv"
, not an issue onrov
. Dust from destroyed Toxic Canisters (Samara dossier) is also affected, probably uses decals in some capacity.Playable from start to finish including all DLC. Importing from ME1 works.
Black tiling patch
Big thanks to Boma for the patch. TU2 required. [454108CE - Mass Effect 2 (TU2).patch.zip](https://github.com/user-attachments/files/17440856/454108CE.-.Mass.Effect.2.TU2.patch.zip)
Bonus powers
Unlike ME1, bonus powers aren't stored in profile, but achievements, which unfortunately won't save. After restarting the game, all previously unlocked bonus powers will NOT appear in advanced training. Either learn bonus power immediately after loyalty mission (don't quit the game before you learn it), or unlock achievement with console commands at any time.
Coalesced modding
In default.xex break string at offset 0141BEE0 to skip Coalesced.ini check: ![defaultxex](https://github.com/user-attachments/assets/238ff359-85f9-4183-8ad9-3b523aefb0f1) There's also a check for bytes in each .ini inside coalesced, example: ![coalesced](https://github.com/user-attachments/assets/986dd5c3-3470-4b63-b3dc-ad07219dbbbf)
Save with all ME1->ME2->ME3 importing bonuses
[Mass Effect 2.zip](https://github.com/user-attachments/files/17440863/Mass.Effect.2.zip)
Log
xenia.zip
Screenshots
More screenshots
![2](https://github.com/user-attachments/assets/b178fd98-968c-4b5a-a78b-1a195b4a0a6c) ![4](https://github.com/user-attachments/assets/ca7a926b-31aa-4ebf-b595-1dae8a5d14ed) ![3](https://github.com/user-attachments/assets/471ce6f8-5f6c-482d-8ff1-7df7fe17fdb2) ![5](https://github.com/user-attachments/assets/74ec2cdc-8c17-4453-b7e8-0a502acf9b3a) ![6](https://github.com/user-attachments/assets/2762cf5a-219a-4d5f-ba5f-4fbae30af31f) ![7](https://github.com/user-attachments/assets/6d54e8dd-fb40-4b0b-8c2d-346b756032dc) ![8](https://github.com/user-attachments/assets/a044eedb-3385-483c-90f6-a037ee49cd63)
Labels
gpu-drawing-corrupt, gpu-occlusion-query, kernel-unimplemented-feature, kernel-xex-switching, state-playable, tech-engine-unreal, tech-middleware-umbra