broken collision if CPU supports AVX-512 instruction set, disable AVX-512 in BIOS.
broken lighting on gpu = "d3d12", which is not an issue on vulkan.
minor artifacts on render_target_path_vulkan = "fbo", but fsi seems fine.
On my PC there's something off with stuttering animations (video), especially at default vsync. Somehow this is not an issue on Master.
AVX-512 workarounds
- disable AVX512 in BIOS.
- enable `disable_context_promotion`, which could present other issues (needs testing) and will reduce general performance.
- use Xenia Master with `x64_extension_mask = 0`, unfortunately this setting is not functional on Canary,
at least for AVX-512.
Validation
Wiki page (optional)
No response
Xbox 360 Marketplace link (optional)
https://marketplace.xbox.com/en-US/Product/Final-Exam/66acd000-77fe-1000-9115-d802584113f3
Xenia Canary version
https://github.com/xenia-canary/xenia-canary/commit/fbad66e5bcf7796d23d21054b2730aea39a57069
Issues
gpu = "d3d12"
, which is not an issue onvulkan
.render_target_path_vulkan = "fbo"
, butfsi
seems fine.On my PC there's something off with stuttering animations (video), especially at default
vsync
. Somehow this is not an issue on Master.AVX-512 workarounds
- disable AVX512 in BIOS. - enable `disable_context_promotion`, which could present other issues (needs testing) and will reduce general performance. - use Xenia Master with `x64_extension_mask = 0`, unfortunately this setting is not functional on Canary, at least for AVX-512.
Log
log_AVX512_enabled.zip log_AVX512_disabled.zip
Screenshots
DX12-RTV vs Vulkan-FSI, bounce light on character and shafts from street lamp are corrected:
Labels
backwards-compatibility-unsupported | gpu-drawing-corrupt | state-gameplay