Open Nicolas-Miranda opened 2 years ago
@Nicolas-Miranda your issue was automatically closed because it didn't follow the issue/report guidelines. Here is what's wrong with your compatibility report:
Don't submit a new issue. Just edit this one and if it's valid it will be automatically reopened.
If you want help with Xenia and/or your game go to our Discord server's #help channel: https://discord.gg/Q9mxZf9
https://github.com/xenia-canary/xenia-canary/commit/1ae524a8d51f7de5df8d2a1f72d7a5fb0416e266/
Sound works, so I could reach the point every time to shoot but nothing on the screen. Log file is massive somehow.
state-nothing
Validation
Xbox 360 Marketplace link
https://marketplace.xbox.com/ja-JP/Product/%E3%83%A9%E3%82%B8%E3%83%AB%E3%82%AE%E3%83%8E%E3%82%A2-MASSIVE/66acd000-77fe-1000-9115-d8024b5107d3
Xenia version
https://github.com/xenia-canary/xenia-canary/commit/7b6cbc2f137efd9ef06a5560f2d9aff4a43793e4/
Issues
Partial in-game audio. When testing the game in any stage it loads the first music track successfully, but then all subsequent tracks doesn't load. The same issue happens with SFX sounds.
Initially I tested this game with the Xenia latest master build and it had audio delay which it was solved when I moved to the Canary branch with the max_queued_frames = 3 setting. I tested all the available APU's but the missing audio issue is still there and from the error logs I get the following issues:
i> 00002378 Build: canary_experimental@7b6cbc2f1 on Feb 8 2022 i> 00002378 Storage root: C:\Users...\Documents\Xenia !> F8000028 MmAllocatePhysicalMemoryEx: bad protection bits !> F8000028 ResolvePath(shader) failed - device not found !> F8000028 ResolvePath() failed - device not found !> F8000028 ResolvePath(loading) failed - device not found !> F80000D4 ResolvePath(sound) failed - device not found !> F80000D4 ResolvePath(radirgy2) failed - device not found
My current Xenia configuration is attached:
xenia-canary.config.toml.zip
Log
xenia-log.zip
Screenshots
No Screenshots available. Audio issue
Labels
apu-silent, state-gameplay