Changes from master all look edram/memexport related. That looks like its supposed to be physical memory
Discord discussion:
"the reason for Trials HD dying spectacularly seems to be that it ends up with a $ffffffff value somewhere and then just keeps increasing it, as it craps out trying to read/write above a 4GB offset somehow."
"I'm not sure about trials because I had crashes in like 20 different places. But that might be right. Some global variable increased by any thread"
Note: The game required Readback Resolve to fix brightness/bloom issues but at a cost of perf. With recent Canary perf improvements, the game should be fully playable now for the first time, if we can fix the crash regression.
Yes, worse now. Splash screen and audio don't even show now. 5/5 black screens.
HD.log
Fine no Master:
Related, looks like Trial Evo is also regressed. Very unstable, even on Master. Before it was just missing gfx. Now you can barely to the menus. 6/6 crashes by menu. Can't reach gameplay.
Trials HD now crashes during launch 100% of the time. Before it would load fine 4/5 times.
Note: The game required Readback Resolve to fix brightness/bloom issues but at a cost of perf. With recent Canary perf improvements, the game should be fully playable now for the first time, if we can fix the crash regression.