xenia-project / game-compatibility

https://xenia.jp
BSD 3-Clause "New" or "Revised" License
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584113FC - AC Liberation HD #1250

Open Nighterlev opened 5 years ago

Nighterlev commented 5 years ago

Marketplace Assassin's Creed Liberation HD

Tested on (xenia-project/xenia@f7ea931)

Issues:

Game utilizes the AnvilNext engine, which all Assassin Creed titles do as well. https://en.wikipedia.org/wiki/AnvilNext

Menu's run fine and perfectly. When you hit start to get into the campaign, a intro cut scene starts playing and for some strange reason it plays at a horrible frame rate despite not maxing out my PC hardware at all. On the last screenshot is where it finally froze.

!> 00000178 NtQueryInformationFile(XFileSectorInformation) unimplemented This popped up a couple of times, strangely it pops up in UE/CE games to.

!> 000001F0 XamUserWriteProfileSettings: Unimplemented data type 255 This also pops up just once though.

Log:

xenia.zip It's actually 27.9MB's. Had to compress it into a .zip.

Screenshot(s):

Screenshot_2 Screenshot_3 Screenshot_4 Screenshot_5

Specs:

Ryzen 1200 @ 3.9GHz 2x4GB 3000MHz GTX 1070 Founders edition

Labels:

state-menus tech-engine-anvilnext

Nighterlev commented 3 years ago

Tested on xenia-project/xenia@d353cad

Issues:

It hasn't changed in that it's still can't load the mission, but I did notice a few new things in the log this time.
!> F8000028 undefined extern call to 83D2F948 XGetDisplaySize !> F8000028 GPU: Read from unknown register (044B) !> (F8000028, F8000178) NtQueryInformationFile(XFileSectorInformation) unimplemented and !> F8000028 ResolvePath(Data360_extra_chr.forge) failed - device not found !> F80001F0 XamUserWriteProfileSettings: Unimplemented data type 255

These seem to be kernel level problems, which I'd imagine is what is causing this game to load properly if at all. Probably similar to what causes the other Assassin Creed titles to also not work correctly. Also got a corrupted image I'm assuming that appears right before you hit start game.

Screenshots:

Screenshot_7 Screenshot_5

Log:

Log level = 2. Setting it to 3 produced a file over 4GB's. xenia.zip

Labels:

gpu-drawing-corrupt kernel-unimplemented-feature

Etokapa commented 3 years ago

Tested on https://github.com/xenia-project/xenia/commit/c3d48eb2fa2e43a19716b52fa5e545f643486b6b

Started a new game. Xenia guest crashed after a few minutes of attempting a mission. 50-70FPS with vsync off and shaders cached.

• Xenia closes if the game desyncs too much from caching shaders.

ach (3)

More Screenshots ![ach (1)](https://user-images.githubusercontent.com/31154606/100706731-187a8080-336f-11eb-9577-f1e8fa199fd1.png) ![ach (2)](https://user-images.githubusercontent.com/31154606/100706736-19131700-336f-11eb-8435-06ca73575dcd.png) ![ach (4)](https://user-images.githubusercontent.com/31154606/100706737-19131700-336f-11eb-8194-c8a8c5bd8f35.png) ![ach (5)](https://user-images.githubusercontent.com/31154606/100706739-19abad80-336f-11eb-8e16-d2a031293f1f.png) ![ach (6)](https://user-images.githubusercontent.com/31154606/100706741-1a444400-336f-11eb-8b2b-646e1878ce9f.png) ![ach (7)](https://user-images.githubusercontent.com/31154606/100706742-1a444400-336f-11eb-970f-718b10c652c5.png) ![ach (8)](https://user-images.githubusercontent.com/31154606/100706745-1adcda80-336f-11eb-9b86-88c526d9b29c.png)

xenia.zip

state-gameplay