Open Blackbird88 opened 9 years ago
with this hack https://github.com/benvanik/xenia/issues/479 but very slow
Tested on (https://github.com/xenia-project/xenia/commit/f89b4626a37dd4d1e5a817909252d3d4dd054299)
Character moves very slowly while other animations are OK.
Character still moves very slowly
but you can play.
in this little zone game runs fullspeed
If u disable enhanced graphics the speed increases, not at full speed but better.
Game starts goes into gameplay but the background images are flashing and there are some vertex mismatches. Game speed is good.
On the background screens there are rendered triangles.
On (https://github.com/xenia-project/xenia/commit/c43ccc073da10fcf2ba43c4f90746cbc9b26880d)
!> 00000028 ResolvePath(ShaderDumpxe:\CompareBackEnds) failed - device not found !> 0000000C libav: invalid number of fill bits
Writes to unk. register
The game is working perfectly now. But still doesn't play the BGM of the game
Same here, the game work perfectly, but have a sound delay and does not have background music.
I'm in the same spot the game works, but the audio is totally bugged, missing BGM and there is some kind of sync issue too. https://streamable.com/6kry4l
no BGM still, but was able to fix the sound delay in the config file
i did so by changing "apu_max_queued_frames" to 3
Here to echo what others have said: game plays fine AFAIK, just no music.
Tried to run this on my SteamDeck, and just gets to the opening logo. Too bad I wanted to replay the XBLA version again and be portable...
i dunno why my sound delay comment was deleted but okay?
still no BGM as of this newest build
i dunno why my sound delay comment was deleted but okay?
still no BGM as of this newest build
Yea, I tried it in Windows (not on the SteamDeck), and it runs fine sound seems ok, no background music. That is a deal killer for this game.
Guys, I don't know if everyone knew this, but the behavior of the original Xbox with regards to Castlevania SotN is that when you open the Xbox menu and play any music, even if it doesn't exist, the background music disappears. For those who want to speedrun, this is good because it saves time, but for casual play, it's bad not to have the soundtrack. I don't know if this information helps at all, but I recently discovered it.
i suspect that this is why it mutes the music. it thinks you are using the xbox system menu to do custom soundtrack or play music.
so i think this might be fixable with a game patch.
either that or it really is wma somehow being unimplemented. there seems to be an empty placeholder struct in the source for wma buffers, but i don't really understand it.
ffmpeg can certainly decode the wma files, i've tested that. and there is more than one other game with .wma files that don't play, for whatever reason.
Game uses normally integrated into system XMP (Xbox Media Player) to playback .wma files. Xenia doesn't support it yet, so that's the whole reason - lack of independent media player. I have a build where I started implementing it and had little success with it. It was loading file and was trying to playback it, but for whatever reason was super glitchy. I will come back to it one day, but not anytime soon
so i was right the first time. lack of system software. that's also why it cause performance hits in game. I'm guessing that most games with WMA do this.
Marketplace
Tested with benvanik/xenia@e6461f3
Log
state-gameplay and gpu-corrupt-drawing ?