Open illusion0001 opened 5 years ago
Game stops at the middle of first cinematic
Tested on: https://github.com/xenia-project/xenia/commit/210ac4b2d26c4b1f238a28aaa8e2984cb0dd20c3
crash_1st_fmv.zip crash_2nd_fmv.zip
Does indeed crash in 1st cutscene, always at the same spot, skip to load into gameplay. Unfortunately the game will crash again right after 2nd cutscene, regardless if skipped or not. Stability seems flawless on Canary, reached open world and killed some dudes with no issues. It's possible to get into the main area on Master using a save created on Canary. Not occluded lights and lens flare can be "fixed" with query_occlusion_fake_sample_count = 0
, but it also removes orange sun filter, changing overall look of the game, to a degree.
Runs at whopping 960x540 resolution. FPS can be unlocked in autoexec.cfg
located on 2nd disc.
❗ If it's like PC version, some stuff might break above 100FPS.
![1](https://github.com/xenia-project/game-compatibility/assets/113144725/e5beb060-9f97-4c9f-8ecb-03013270ab7f) ![2](https://github.com/xenia-project/game-compatibility/assets/113144725/ed4ece9a-2b21-4996-99fc-85cde644399e)
backwards-compatibility-unsupported, tech-middleware-havok, tech-middleware-wwise
Marketplace
Tested on (https://github.com/xenia-project/xenia/commit/7a88789ebd4dd65e297835a0f896397626fc9cbe)
Issues:
Ingame with black lighting and no sound
Log:
D3D12
Screenshots:
Labels:
state-gameplay apu-slient