xenia-project / game-compatibility

https://xenia.jp
BSD 3-Clause "New" or "Revised" License
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5752082C - Shadow of Mordor #1337

Open illusion0001 opened 5 years ago

illusion0001 commented 5 years ago

Marketplace

Tested on (https://github.com/xenia-project/xenia/commit/7a88789ebd4dd65e297835a0f896397626fc9cbe)

Issues:

Ingame with black lighting and no sound

Log:

D3D12

Screenshots:

Labels:

state-gameplay apu-slient

com2jang commented 4 months ago

Game stops at the middle of first cinematic

Sowa95 commented 4 months ago

Tested on: https://github.com/xenia-project/xenia/commit/210ac4b2d26c4b1f238a28aaa8e2984cb0dd20c3

crash_1st_fmv.zip crash_2nd_fmv.zip

Does indeed crash in 1st cutscene, always at the same spot, skip to load into gameplay. Unfortunately the game will crash again right after 2nd cutscene, regardless if skipped or not. Stability seems flawless on Canary, reached open world and killed some dudes with no issues. It's possible to get into the main area on Master using a save created on Canary. Not occluded lights and lens flare can be "fixed" with query_occlusion_fake_sample_count = 0, but it also removes orange sun filter, changing overall look of the game, to a degree.

Runs at whopping 960x540 resolution. FPS can be unlocked in autoexec.cfg located on 2nd disc. ❗ If it's like PC version, some stuff might break above 100FPS.

Screenshots

![1](https://github.com/xenia-project/game-compatibility/assets/113144725/e5beb060-9f97-4c9f-8ecb-03013270ab7f) ![2](https://github.com/xenia-project/game-compatibility/assets/113144725/ed4ece9a-2b21-4996-99fc-85cde644399e)

backwards-compatibility-unsupported, tech-middleware-havok, tech-middleware-wwise