Open Etokapa opened 2 years ago
The game has the same issues as above Missing Textures on character and incomplete textures on select others. Gameplays perfectly up until your escape from the collapsing building on the first mission, upon reaching the long hallway where it instructs you to use Ninja Vision the cutscene at the end of the hallway does not trigger for some reason or another and thus you cannot proceed forward in the mission/level.
I had the same results on both Public (Build 166be463b Jun 16 22) and Canary (Build _Exp e8aaddf4d Jun 14 22) builds with suggested Vsynce turn off (game ran very fast)
System Windows 11 i7 6700k 32gb 3200 Ram Nvidea 3080 1500 watt PSU
Tested on: https://github.com/xenia-project/xenia/commit/e9f7a8bd48198541a3bd71fe6267df3dbe83c5c5
Didn't encounter softlock mentioned in previous report. Completed first mission, then loaded into the 2nd one using Canary 5ca173c. Didn't check on Master, too much QTEs for my liking. Nvidia issue can be fixed with use_fuzzy_alpha_epsilon
on Canary.
![canary](https://github.com/xenia-project/game-compatibility/assets/113144725/50999065-46fe-469a-82b9-046ab11f3785)
gpu-driver-issues-nvidia
Validation
Xbox 360 Marketplace link
https://marketplace.xbox.com/en-US/Product/NINJA-BLADE/66acd000-77fe-1000-9115-d802465307d9
Xenia version
https://github.com/xenia-project/xenia/commit/e49916ea0
Issues
Completed the prologue of this god awful QTE nightmare. Vsync disabled. Saves work. :warning:Some textures on characters are "noisy." May be fixed by using an AMD or Intel gpu. :warning:Textures do not render on the player unless you set
d3d12_readback_resolve=true
. This will severely impact performance though.Log
xenia.zip xenia.z01.zip
Screenshots
Labels
state-gameplay | gpu-drawing-corrupt | gpu-readback