dark areas are really dark on render_target_path_d3d12 = "rtv", but accurate on rov.
sometimes stuck on loading to gameplay.
random crashes in gameplay when using rov, perhaps caused by too big of a desync when compiling shaders.
Awful CPU performance. To me it looks like framerate is artificially gimped at the game level. Not only it's slow, but also choppy (just like on real HW) and switching to canary makes no performance difference. Vsync = false or lower internal_display_resolution (the game supports it) make no difference either.
Validation
Xbox 360 Marketplace link
https://marketplace.xbox.com/en-us/Product/Risen-2-Dark-Waters/66acd000-77fe-1000-9115-d8024b4d07e6
Xenia version
https://github.com/xenia-project/xenia/commit/f6b5424a9f7daee69ea7ea837b6d4224ea47c368/
Issues
render_target_path_d3d12 = "rtv"
, but accurate onrov
.rov
, perhaps caused by too big of a desync when compiling shaders.Awful CPU performance. To me it looks like framerate is artificially gimped at the game level. Not only it's slow, but also choppy (just like on real HW) and switching to canary makes no performance difference.
Vsync = false
or lowerinternal_display_resolution
(the game supports it) make no difference either.Log
xenia.zip
Screenshots
Labels
state-gameplay