Open Ichigo14 opened 8 years ago
@NimbusSkye Graphical glitches of that type are pretty common with DX12. They can happen in other areas of the game too and other games suffer from the same issue. Also, I don't normally have the glider issue on either Vulkan or DX12 (sprung up twice total), though it has a random chance of happening with Xenia. Both times it happened I was just able to press Y, though.
An update to my previous post, it seems that the glider issue eventually fixed itself and I was able to progress past the beginning of Shadow's Kingdom Valley. Still, this issue was never seen on the original console. It may be exclusive to the D3D12 build, since I haven't been using Vulkan since I started playing this game.
The glitches in Radical Train are definitely still a huge problem and are impossible to avoid. The most recent D3D12 build still has those issues.
Forgot to clarify in my last post: it can indeed happen in Vulkan. That's how it happened both times for me.
Silver's Tropical Jungle is plagued with extreme slowdown and frame rate drops, but everything else seems to be fine. Tropical Jungle is fine for both Sonic and Shadow's story.
i7-8750H 8GB RAM, GTX 1060 6GB VRAM
*Edit: Actually scratch that, the entirety of Silver's story is horrible. The only stages that ran decently were Crisis City and Dusty Desert, every other level is constantly plagued with extreme slowdown and vertex explosions that render it almost unplayable. DX12 build with the Vulkan patch. Vulkan runs even worse, barely hitting 30fps in-game.
I should add an update for the latest DX12 build from April 11; it is a drastic improvement over previous builds. The game's graphics seem to be somewhat upscaled by default but there is also much less slowdown and glitches than before. I still have to play through Silver's stages to give a full report, but for now I can say that the devs have done a really nice job.
Here's an example of the texture corruptions that appear on NVidia GPUs.
The other major example is the mach speed section in Sonic's Wave Ocean, where the rock pillars display a conglomeration of random colors. Sonic's Radical Train is still nearly unplayable due to the sheer amount of texture corruptions in the mach speed section.
That being said, Silver's levels are all playable now. The extreme slowdowns are mostly gone.
The game loads in every build newer than the one you are using, but you need to get the Configuration: Release build (if you are using Appveyor), everything else breaks afaik
Update it how? I am sorry. I am new to Xenia :3 And update it to what? https://xenia.jp/download/
Seriously, it's not that hard to perform a quick Google search.
I asked because I've downloaded several Xenia builds before and none of them seem to work as this one I have now. So that's why I am asking specifically which one because I don't want to run a build which either crashes or cannot be loaded.
Thank you, the d3d12 (D3D12) build works great! Only issue is that the game runs a bit slow at certain frames. I had this issue before when I played the game 1.5 years ago, but if I opened and exited the game enough times it would eventually play smoothly.
Thank you, the d3d12 (D3D12) build works great! Only issue is that the game runs a bit slow at certain frames. I had this issue before when I played the game 1.5 years ago, but if I opened and exited the game enough times it would eventually play smoothly.
That is normal, the emulator is nowhere near finished. Even a high-end gaming PC like mine will have issues. Would you mind listing your specs?
I have an issue where every time omega appears, during the shadow episode i get a black screen, doesnt matter if its a cutscene or gameplay. please help?
I have an issue where every time omega appears, during the shadow episode i get a black screen, doesnt matter if its a cutscene or gameplay. please help?
Omega doesn't display properly with Vulkan builds. You'll need to use the DirectX 12 build
Thank you, the d3d12 (D3D12) build works great! Only issue is that the game runs a bit slow at certain frames. I had this issue before when I played the game 1.5 years ago, but if I opened and exited the game enough times it would eventually play smoothly.
That is normal, the emulator is nowhere near finished. Even a high-end gaming PC like mine will have issues. Would you mind listing your specs?
Sorry for the late response. These are my specs.
Processor Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz RAM 16 GB Video Card NVIDIA GeForce GTX 1060 3GB
I have an issue where every time omega appears, during the shadow episode i get a black screen, doesnt matter if its a cutscene or gameplay. please help?
Omega doesn't display properly with Vulkan builds. You'll need to use the DirectX 12 build
but now the problem is that my saved game is gone when i am using this custom vulkan build
To fix this iirc move the "content" folder from C:\Users\your username\Documents\Xenia to whereever you saved the custom build, then create a file named portable.txt so that other newer versions of Xenia in that folder will use that save. edit: removed my PC username, oops
Any way I can get this to 60FPS? It's stuck at a measly 20 at best.
Processor: Intel(R) Core(TM) i7-6500U CPU @ 2.50GHz (4 CPUs), ~2.6GHz Memory: 8192MB RAM Available OS Memory: 8056MB RAM Card name: Intel(R) HD Graphics 520 Manufacturer: Intel Corporation Chip type: Intel(R) HD Graphics Family
@Al-AmeenAdewunmi That's normal for a laptop (assuming that based off of the CPU model) with those specs. You'll need a decent GPU in order to get 60FPS and Intel's integrated GPUs won't be able to get good performance even in the best scenarios, sadly. My advice, since upgrading is probably infeasable, is to save up for a decent desktop PC.
I've been having some texture glitches ever since a few updates ago. This isn't something related to this game in particular, but actually affects almost every game that I've tested besides the Geometry Wars 2 Demo. This game was just the only one with multiple examples in the menu. Issue is present in both DirectX and Vulkan.
This isn't an issue that I've seen anyone else reporting, so I'm not sure what makes my testing environment different from others who have the same/similar specs.
--Specs-- Ryzen 7 2700X NVidia GeForce RTX 2070 (latest drivers as of today) 16GB Ram
Edit: The images don't exactly show the extent of it, as it appears much worse in motion. The only way I can describe it is by a very fast flickering that looks like some sort of corruption.
Edit x2: Just trying to get as many instances as possible..
Thank you for pointing that out Slashiee, I didn't realize it was an RTX specific issue (although every emulator issue I've had thus far has been due to RTX). I should have learned by now 😛
I've been making good progress through the game without many glitches. The few that occurred weren't to the point that the game was unplayable. However, near the start of Shadow's story, I've encountered a glitch that makes the level impossible to complete. The level starts you out on a glider that you use to navigate a decent portion of the stage. However, instead of spawning me riding the glider, I start the level standing on top of the glider, which isn't moving, with no way to ride the glider and advance in the stage. I've attached a screenshot below to show what I mean:
Here's a clip of what is supposed to happen: https://youtu.be/wL0TSwXfx0M?t=8473 (If the URL doesn't work properly, the section starts at 2:21:13)
Specs of my computer below in case that could be contributing to the problem:
Edit: After looking through some of the comments that were hidden before and I didn't notice, I see this issue has actually been brought up before. Apologies for the double post.
Edit 2: After doing a bit more troubleshooting, I discovered that if you move around a bit on top of the glider and then hold down Y, it allows you to board the glider and ride it through the level properly. Figured I would post this here in case anyone else comes with the same problem and wants to know how to complete the level.
demo works ok without slows. sometimes crash when too many falling.
The game looks as intended, works without crashes, music plays at normal speed but only the gameplay speed is halved. Is it because my GPU is insufficient? Or is it possible to fix it?
Asus X550V
CPU: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz, 2592 Mhz, 4 Cores, 8 Threads GPU: Nvidia Geforce GTX 950M RAM: 16GB
Game runs perfectly but there are a few slowdowns in Soleanna and Kingdom Valley. I have checked my CPU utilisation and I do no think it's insufficient (it's around 40%).
I have the same problem as @Deniztendo638, the music goes fine, but the game runs in 20ish fps and 1 second of input delay, I don't know if the problem is my computer.
Motherboard: Asus TUF GAMING B550M-PLUS
CPU: AMD Ryzen 5 5600G
GPU: none, I use integrated graphics
Ram: 8gb
It works just fine for me, it just has minor graphic glitches that can be fixed by pressing f5. Just a little thing: When playing as Shadow in kingdom valley, you have to press the Y button to start riding the craft, and if you fail at to get in, you fall. But normally the stage starts with Shadow already on the craft. It happens only in kingdom valley. But I guess it's just a minor issue.
Xenia Team, please change the status of the game to "Playable". Works great from start to finish.
if there was an fps counter my pc would need to measure sonic 06 in seconds per frame (dell optiplex 3080, 16gb ram)
First game i've tried. Game runs absolutely fine, just have a slight issue with a delay in sound input. Cinematics seem to be okay, just delays during gameplay.
12th Gen Intel(R) Core(TM) i5-12400F 32gb RAM
just play the game with the fan pc port
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First game i've tried. Game runs absolutely fine, just have a slight issue with a delay in sound input. Cinematics seem to be okay, just delays during gameplay.
12th Gen Intel(R) Core(TM) i5-12400F 32gb RAM
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First game i've tried. Game runs absolutely fine, just have a slight issue with a delay in sound input. Cinematics seem to be okay, just delays during gameplay.
12th Gen Intel(R) Core(TM) i5-12400F 32gb RAM
Just open the Xenia config file, and change the cvar named "apu_max_queued_frames" from the default 64 to 32, so it should like this: apu_max_queued_frames = 32
that number helped me in every game i've tried with xenia without any side effect.
manage to get the game running fine, missing some weird textures here and there. but this happened during the final boss. cant see anything aside sonic eyes.
changing apu to direct3d12 fixes this problem
how do you save progress? i press sign in and it doesn't do anything it will only let me continue without saving :(
Marketplace
Issues:
Ingame with major glitches.
Labels:
state-gameplay, gpu-corrupt-drawing