Open michalstec1 opened 8 years ago
Tested on (https://github.com/xenia-project/xenia/commit/2314f25fb7252bb9054fd7c863e1a57bee90282d) and some other. Works same for all last builds. Works is stable. Save-states - OK. Sound - OK. Some graphic glitches, but globally is playable.
gpu-corrupt-drawing gpu-shader-errors state-gameplay
Tested on https://github.com/xenia-project/xenia/commit/de141e0ee317c8bef72af0540ef73901c0bfcb8d
Vertex explosions, and scanlines/ghosting.
Scanlines, and black 'ghosts/ghosting' on the right of the screen. Vertex explosion. (https://github.com/xenia-project/xenia/issues/1225)
gpu-corrupt-drawing, gpu-shader-errors, state-gameplay
https://github.com/xenia-project/xenia/commit/6025599d3b851472e5e09612e31a11d6e2fbf2fb
Vertex explosion is still there, but I'm not experiencing any scanlines. Very promising!
Near tessellated terrain uses the triangle list primitive type with real indices rather than triangle patch (17) and receives barycentric coordinates in r0.xyz and control point vertex indices in r1.xyz — this is unlike for adaptive-tessellated water triangle patches in Halo 3 and Banjo-Kazooie: Nuts & Bolts, and quad patches in other places in Viva Piñata, where r0.xyz/r0.xy get barycentrics/UVs, and r1.y/r1.x gets some kind of control point ordering number. We should also check and possibly properly parse VGT_GROUP_VECT_0/1[_FMT]_CNTL to provide the expected inputs.
Rendering of the building with the beehive and the waterfall fixed in https://github.com/xenia-project/xenia/commit/9d36c257b0f0c102d1012f40ab8fd5701296f0f6 and two follow-up typo fix commits (using continuous tessellation with triangle list primitive type). Still the vertex shader is fetching one texture incorrectly (anisotropic falling back to bilinear instead of nearest-neighbor) because of https://github.com/xenia-project/xenia/issues/1563.
Garden ground is visible after https://github.com/xenia-project/xenia/commit/acb3778819ed029e09d96184259f7d9af9d02052, some roads and fog are still missing.
Background ground and fog are rendered after https://github.com/xenia-project/xenia/commit/8a64861ec08f0762fc17230efdda4a0c2bd59b9b.
I'm experiencing no graphical issues as stated above, but there are repeatable blocking crashes both in the journal you get during tutorial start and after a few minutes of gameplay.
First crash in the journal is in bottom most option, when you want to check a video or smth. Second crash was still during tutorial, after receiving the shovel.
(At first glance it might be something related to launching cinematics ?)
If I try to save, the game crashes as of 12/21/2020 on both master and canary. If i choose not to save it works just fine, really well in fact. xenia.log.zip (if there is a format for reporting bugs, and i am missing it, sorry 🤣)
As of 5/22/2021 master seems to be able to save just fine but planting Hazel seeds causes graphics issues such as the second screenshot from 2018 or in the shops restarting save and quit and restarting Xenia works on my pc which is a ROG strix running win 10 if that is useful the graphics of the pinata houses are also a bit transparent
Shops occasionally produce graphical errors, menu icons sometimes switch places, and random entities can cause graphical errors. Such graphical errors most commonly occur in shop menus, shop backgrounds, the pause menu, in some wild pinatas, in some seeds, and in the romance minigame. These graphical errors are not consistent, but when they do occur they don't functionally effect the game other than obscuring half the screen with seizure inducing flashes.
Game worked well through the tutorial, but the builder's model causes vertex explosions and the notification icon for his introduction was corrupted: Using master branch nightly as of https://github.com/xenia-project/xenia/commit/f6f524b8148145c5b5b5ac0a79809df979069bc6
Update: Had another vertex explosion, reloaded Xenia and all they all went away - so it's not specific to those models. Did also encounter the "shop icons swapping around" issue mentioned above.
Eventually did get a guest crash today, though I have managed to play the game quite a lot before this (with periodic restarts of Xenia to clear out the corrupted models/textures, which build up more and more as you go on).
This crash was actually not long after a restart of Xenia.
Zipped log (~70MB unzipped): xenia.log.zip
I have the same issues as everyone else but only the major bugs started happening after I opened the journal, things started bugging out majorly which made the mothdrop minigame unplayable
Many same issues as above, another I didn't see noted is some specific pinata species can't be renamed (the name input popup vanishes once targeted), and trying twice causes controls to disappear (see top right corner) and no further input is registered. Restarting the game temporarily resolves most issues. Funky stuff!
Crashes on autosave immediately after "Press Start" screen. xenia.log
Vertex explosions everywhere. It starts out good for about an hour and they'll slowly trickle in. Obscures screen during romance mini-game most of the time and in the shops. Pinatas are also disappearing visually after a certain distance (is my pc just struggling? Probably).
I yern for the day when the Linux native port is on par or better than the windows counterpart.
There isn't a native port atm is there?
Dunno whether this is considered off-topic or not but... Has anybody made any progress yet on how to resolve the Vulkan floor issue? Would love if it gets resolved or if there is a workaround. Most people seem to be putting their attention on Viva Pinata: Trouble in Paradise and seem to have had the issue with the floor as well and used arguments like "--d3d12_readback_resolve=true" and "--scribble_heap=true" to resolve it. I wonder if there is an Linux/Vulkan version for those arguments.
Vertex explosion is still there, but I'm not experiencing any scanlines. Very promising!
I've just tested Viva Pinata on my steam deck and the ground textures are once again missing, as shown in the quoted reply. Is there any workarounds to get this working?
Anyone who knows how to resolve xenia from crashing?
I'm having issues with the right analog stick and the left and right triggers and this is preventing me from zooming in and out. This, as you can imagine makes the game a little difficult to navigate.
Anyone know how to go about fixing this problem?
Seems to be running pretty good except the chocolate coins will not stop bouncing and I have to save and quit and load back in to get them to stop to collect which doesnt even work all the time
Marketplace
https://github.com/benvanik/xenia/commit/b5469b57bacdba11d13c9052fda9e2128abef5ba Crashes immediately.
Log