Open Margen67 opened 8 years ago
Tested on https://github.com/xenia-project/xenia/commit/728ed593ade734eac8a034b496237c1a55fd25dc.
Crashes before the intros start.
state-crash-host
Tested on (https://github.com/xenia-project/xenia/commit/45cee3f8710f34c20612401aedb784bb1d41c63c) Log state-crash-host remains since the game crash after a few seconds.
Tested on https://github.com/xenia-project/xenia/commit/af61a9764778096928245a1e3dde4b6e6b169160
Tried to start a Campaign game and an Instant Action game. Xenia freezes after loading screen.
state-menus
Starts ok on latest master and on canary build 67b402a44 from may 27. But a lot of screen garbage.
Poster above doesn´t mention you have to use "Yeti_Final_Xenon.exe" or "GR3Xenon_Release.exe" to launch the game like it is with the sequel. With the first exe you access the singleplayer while the latter is for multiplayer
There is constant texture flickering if the player isn´t moving
By the way, lable tech-engine-diesel may be incorrect. Diesel was engine from developer Grin, used in PC version and in other their games. tech-engine-unreal also may be incorrect. This version of game was developed by Redstorm themselves. Don't know how to remove labels thou.
It's crashing for me on both Master and Canary after clicking instant action or campaign. Here's my log on a clean install xenia.log
Poster above doesn´t mention you have to use "Yeti_Final_Xenon.exe" or "GR3Xenon_Release.exe" to launch the game like it is with the sequel. With the first exe you access the singleplayer while the latter is for multiplayer
There is constant texture flickering if the player isn´t moving
I'm curious what this means, sorry if its a silly request, but could you outline this step by step, at least so I can get the game running and test it out further?
I would like to report a problem with Ghost Recon Advanced Warfighter 1 and 2. The games don't just suffer from .xex file switching issues. The campaign .xex file doesn't start at all in GRAW 2, and the game stutters a lot although the game fps is high actually, but there is huge stuttering. It would be really nice if someone would look into these 2 games.
Map models are flickering (in the single player campaign):
Oof, not great, I might give it another try sometime and see what happens.
On Sat, May 11, 2024, 1:21 AM mrmaller1905 @.***> wrote:
Map models are flickering (in the single player campaign): bandicam.2024-01-31.20-04-31-998.jpg (view on web) https://github.com/xenia-project/game-compatibility/assets/126508232/7168e008-421c-4a08-91de-a25b48d8f67a
— Reply to this email directly, view it on GitHub https://github.com/xenia-project/game-compatibility/issues/451#issuecomment-2104796862, or unsubscribe https://github.com/notifications/unsubscribe-auth/AU3LIF72AMBPDRX7FZWVDELZBTQXTAVCNFSM4CHEJOZ2U5DIOJSWCZC7NNSXTN2JONZXKZKDN5WW2ZLOOQ5TEMJQGQ3TSNRYGYZA . You are receiving this because you commented.Message ID: @.***>
On canary version 25e983634 . Green pixelated frame is absent if one launch game first time without any cache. But reappear on second launch and onward. Still many if not all objects still disappear if player stands still. Screen goes black. 3d scene kinda reappear with camera movement.
Marketplace
Tested on (https://github.com/benvanik/xenia/commit/dcd71c1613eeb2a367e0bb307e0a68604188cba4)
Issues:
Crashes during the first logo.
Log:
Log file
Screenshot(s):
Labels:
state-crash