xenia-project / game-compatibility

https://xenia.jp
BSD 3-Clause "New" or "Revised" License
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584107D7 - Marble Blast Ultra #47

Open Razzile opened 9 years ago

Razzile commented 9 years ago

Delisted from marketplace

Tested on https://github.com/xenia-project/xenia/commit/f74d1b2f99bd828c2665f3a073471d4288153444

Issues:

Major GPU issues Hangs on loading screen

SonofUgly commented 8 years ago

Goes in-game now and is playable. Textures are messed up, and the physics are a bit wonky (got stuck in the geometry when I got on an elevator). Old Screenshot Old Screenshot

DrChat commented 8 years ago

This should be an interesting debug case for graphics!

Razzile commented 8 years ago

@DrChat if it's any help people have ported marble blast ultra to PC too if you wanted to compare to what it should look like

theoldsport commented 8 years ago

@Razzile The unofficial PC port is not 100% faithful though. I just booted it up and there are some graphical glitches that aren't present on the Xbox. In fact, Xenia gets some things right which the PC port doesn't! Going off Xbox 360 gameplay on youtube might be best for now

SonofUgly commented 8 years ago

Removed the screenshots as DrChat fixed quite a bit on the Vulkan backend. Some other things I didn't notice before: there's some random garbage polygons that flicker when effects are supposed to display (like dust when landing from a jump, or when using the speed item), and some lighting effects show through geometry (item glow, and end point beacon). Old Screenshot Old Screenshot Also, wonder if the hitbox/physics issues is the same as what's going on with RDR (Marston falls through the ground and instantly fails the first mission a lot). Going near the elevator on level 2 typically will be pretty buggy, and on a different level I slowly fell through the ground. Old Screenshot Edit: It seems level 6 is impossible to beat on xenia because you'll always fall through the ground.

Razzile commented 8 years ago

falling through the ground did happen on the 360 but you actually had to try to bug the physics engine out and I don't think it occurred on that level

Razzile commented 8 years ago

image latest build running opengl renderer, screen split in half

the vulkan renderer meanwhile has almost no issues image

still fall through the ground on a certain level as mentioned above

SonofUgly commented 7 years ago

The marble no longer falls through the floor, so this is playable. Only issue on the Vulkan backend that I noticed now is that the marble's reflection will start flashing on and off when there's bloom onscreen, and the pause menu will randomly flash too.

Razzile commented 6 years ago

since last week the game's tiles are now rendered incorrectly image

Razzile commented 6 years ago

the mipmap stuff seems to have fixed the graphics. now indistinguishable from vanilla

image

UltraSyko commented 4 years ago

The game doesn't play any music. But plays sound effects and visually looks right

TheUltimateOrion commented 1 year ago

It seems that the problem with the music not playing has still not been fixed. Everything else works perfectly fine.