Open TotalCaesar659 opened 8 years ago
bad or unimplemented file IO calls error after start.
!> 00000054 ResolvePath(\Device) failed - no root found
!> 00000054 XMsgStartIORequest: app 00000000 undefined
On (https://github.com/benvanik/xenia/commit/eecc9d0aea1a0c841d9ddfa0d182c22a10ea4f86)
Tested on https://github.com/xenia-project/xenia/commit/ba7dc6b2d7187a233d7175c75994828b498bec58
Same issue.
Tested on https://github.com/xenia-project/xenia/commit/8e5a11aeb4f01d662c273f3b25a00a6c619ad6c1
Forza Horizon goes ingame but there is some problems, ground texture are missing, no colllsion between cars and crashes after the first race: https://www.youtube.com/watch?v=2zHhZn54qLc PR1461
Tested on xenia-project/xenia@1050fcb
Goes in-game, intro played correctly, sound same
Sound when the menu is loaded and ask for Single or Online is a bit broken.
No collision in game between cars and some textures don't load properly.
Video: https://youtu.be/5PiAAl6BheM
Too big (1go for 10min)
state-gameplay
Tested on https://github.com/xenia-project/xenia/commit/5558c8aafefffca68ada82d3d7a389ac8fcedde6
Goes in-game on master, collisions now work and random crashes are gone. Terrain rendering still broken, but that doesn't seem to affect playability.
state-gameplay
This youtuber "Shinyodd" played this on Xenia and it somehow made a 6 GB log file.. Does anyone know about this already?
Well today and I have detected a problem when playing xenia emulator b099d74 and it is that when I play forza horizon when doing the prologue it closes and closes so I would like to not have neither create nor hang nor close alone and that improved performance and there was no lag and that it could be driven without lag and that the ai did not fail as much and the cars did not crash into each other and that the graphics were the same as the xbox 360 and the lighting of the texture and colors are not transparent or have strange colors please it's time for the xenia emulator to go well and not fail so much I ask you please It is necessary for me because I do not have xbox 360 and my pc is powerful enough that the xenia emulator works without problems
Tested on... a lot of commits! Listed below: (Normal behavior qualifies here as before regression) https://github.com/xenia-project/xenia/commit/c9073e101f38afe7b1444bae97eb8b78dcb151f9 (master @ 2 Aug 2021) - Car interior broken, crashes during first race https://github.com/xenia-project/xenia/commit/795894b4c00b7ca6d2bfeb0aaf0bfe49edbbeab5 (2 Jul 2021) - Same behavior as master https://github.com/xenia-project/xenia/commit/21c28a07f1822750f116aaca0bb3b118a5dc0001 (8 May 2021) - Car interior renders normally, random crashes are still present https://github.com/xenia-project/xenia/commit/b5fc1efad52f934cb8f4a85108f98ec0b6eec50e (1 May 2021) - Same as previous entry https://github.com/xenia-project/xenia/commit/b6e5719173920ceeb1498016b002917c4f5d22e4 ... https://github.com/xenia-project/xenia/commit/47e36e6aeeff5148a7a1b23625e7649095fad3c4 - Random crashes are introduced https://github.com/xenia-project/xenia/commit/e5948bb81044b53ca1631fa1fef049a49b587e8e - Normal Behavior https://github.com/xenia-project/xenia/commit/556893177b079cd112c94abfe0ed7bf55baa0919 (28 Apr 2021) - Better perfomance-wise than previous entry, normal behavior otherwise https://github.com/xenia-project/xenia/commit/4ce43369a7cf94f72a09c75a37dcf20a72179b33 (7 Apr 2021) - Normal Behavior https://github.com/xenia-project/xenia/commit/99024aec3294f5db423d30450218040abfa5f00b (4 Mar 2021) - Normal Behavior https://github.com/xenia-project/xenia/commit/e7cd2ffffa418002ea5e526a3edba734d5f24990 (29 Dec 2020) - Normal Behavior https://github.com/xenia-project/xenia/commit/dffdf92e399f352b9e25e3ed99adf1c7e4efb105 (23 Aug 2020) - Normal Behavior https://github.com/xenia-project/xenia/commit/5558c8aafefffca68ada82d3d7a389ac8fcedde6 (4 Mar 2020) - Normal Behavior
Somewhere between commits of 1 May 2021, regression was introduced: Random(ish) crashes. All during first race. I tested commits picking them by date, to try to find a source: https://github.com/xenia-project/xenia/commit/b6e5719173920ceeb1498016b002917c4f5d22e4 ... https://github.com/xenia-project/xenia/commit/47e36e6aeeff5148a7a1b23625e7649095fad3c4 Somewhere between or in those commits, this regression was introduced, and still happens on https://github.com/xenia-project/xenia/commit/c9073e101f38afe7b1444bae97eb8b78dcb151f9 (master at this time). After that, a new regression was introduced: Car interior doesn't render fully. Sometime between https://github.com/xenia-project/xenia/commit/21c28a07f1822750f116aaca0bb3b118a5dc0001 and https://github.com/xenia-project/xenia/commit/795894b4c00b7ca6d2bfeb0aaf0bfe49edbbeab5 (will probably checkout later).
All of my builds along with log files and pdb are available on Google Drive: https://drive.google.com/drive/folders/17BCstfpmFzc1Ut2jm82HUpk9wkX8wYsv?usp=sharing
https://github.com/xenia-project/xenia/commit/c9073e101f38afe7b1444bae97eb8b78dcb151f9: xenia_c9073e101f38afe7b1444bae97eb8b78dcb151f9.zip
regression state-gameplay
I keep receiving this message whenever I try to do the Horizon Heats race?
Much like Forza Motorsport 4, the game needs mount_cache = true
to work correctly.
100%'d both the base game and the Rally DLC with xenia-canary/xenia-canary@0df9213
The game randomly crashes during the races and Rewind can sometimes cause a freeze in the Rally DLC. It's possible it has something to do with the physics since one time they froze completely while the game was still "working"
Apparently Forza Motorsport 4 has same issue which is unsurprising as they share the same engine
Certain colors are broken in Autoshow/Garage. They appear fine in freeroam/races ⚠This happens if you use higher than native resolution⚠
Left picture has missing rear view mirrors, Right has them ⚠Requires gpu_allow_invalid_fetch_constants = true ⚠
⚠Requires native resolution and d3d12_readback_resolve = true ⚠
Applies to any light sources be it street lights or car lights ⚠Requires query_occlusion_fake_sample_count = -1 ⚠
I'm playing on the latest Canary build, game is working amazing, but I cannot seem to get the title update for the game to work, unless this latest version of Canary doesn't support title updates?
Things are working fine, but for some reason, I keep experiencing game freezes while trying to do the Kettle Hills rally in the rally expansion lately.
hi, i'm using the last canary version, I tried that game but it crashes as soon as i sign up into the first event... Did you solve this issue? I also tried to install DLC but it seems they aren't detected...is it necessary to install a Title update? thank you very much
hi, please can you help me? FH still continue to crash as soon as i sign in to the first event. Please check my details here: https://github.com/xenia-canary/issue-dumpster/issues/33 Is there any fix to run it? Thank you!
@legolas119 Ask for help on the Discord server: https://discord.gg/Q9mxZf9
Here is one example of the Kettle Hills rally crash, on the other rally races it works fine except for this one where it just crashes randomly...
as i posted in the post mentioned above, my Forza Always crashes into the same point, at the beginning, as soon as i sign in to the first event... i don't know why, as a lot of users play the game correctly...is there any fix thati can apply?
thanks
as i posted in the post mentioned above, my Forza Always crashes into the same point, at the beginning, as soon as i sign in to the first event... i don't know why, as a lot of users play the game correctly...is there any fix thati can apply?
thanks
You just have to use Xenia Canary with the mount_cache = true
in the xenia-canary.config
That should fix it.
Good Luck!
oh many thanks! great! it solve the same issue in Forza Horizon 2!!! Do you know if there is a database with all games fos Xenia with the specific settings we have to use to run them correctly? It could be really useful, otherwise it is impossible to know which settings are necessary for each game... For example i have Fable III and it crashes as soon as i choose the character...
In forza and forza 2, there is an issue into the texture near the car: https://i.postimg.cc/GtTcsRz1/forza2.png do you know if it is possible to fix it?
thanks!
oh many thanks! great! it solve the same issue in Forza Horizon 2!!! Do you know if there is a database with all games fos Xenia with the specific settings we have to use to run them correctly? It could be really useful, otherwise it is impossible to know which settings are necessary for each game... For example i have Fable III and it crashes as soon as i choose the character...
In forza and forza 2, there is an issue into the texture near the car: https://i.postimg.cc/GtTcsRz1/forza2.png do you know if it is possible to fix it?
thanks!
I disabled motion blur, to let those textures invisible. horizon 1 use patch, cause modify game setting files not work. horizon 2 modify game files in renderscenarios.zip, and disable game file check in xex. cause there is no patch to disable motion blur.
thanks, the patch is available only for FOrza horizon. I set DIsable Motion Blue = true, but the issue is still present...do i need to modify anything else? Forza horizon 2: where is the renderscenarios.zip file? I don't have it, i only have the .iso file...
thanks
This is not a chat room. Stop spamming the game thread like it's a help forum. Take it to discord.
Has anyone had such a problem? After running the game for approx. 10-15 minutes car becomes "half-invisible" with little 2 car on left and right
My game keeps giving me an error after about 5-15 minutes of gameplay, afterwards it seems to keep running fine, but all sound stops working and just sounds like it would if it crashed. I set mount_cache to true, I don't know why this is an issue
Same as 321GoFast, it's giving me some error saying that a device attached isn't functioning properly and the sound bugs, then I can still race but the game doesn't respond to controller commands. Is there an issue with using controllers or what? #
Same as 321GoFast, it's giving me some error saying that a device attached isn't functioning properly and the sound bugs, then I can still race but the game doesn't respond to controller commands. Is there an issue with using controllers or what?
this exact issue is still present on 20/02/23
Much like Forza Motorsport 4, the game needs
mount_cache = true
to work correctly.
Can anybody tell me how and where do i need to put mount_cache = true . In which file because my forza horizon for me launches gives me the start screen u press singleplayer and after the cutscene it just goes dark no error nothing
Missing geometry fixed on canary a few months ago was fixed by using the xenos half float format instead of the ieee one for vpkd3d/vunpkd3d.
Specs:
Windows 10 Pro Ryzen 5 4600g Vega 7 1900mhz 16 Gb memoria 2667mhz
does not load textures # # the game then crashes right After
does anyone know hot to fix this>>
i can play the game fine. vulkan or direct x 12 .. with vsync off get 120ish fps and the only thing i notice is the mirrors are not there lol . playing forza horizon and horizon 2 and fast and furious on pc still looks like shit compared to 5 but eh
Guys, I have had this problem trying to play the first race and if you could help me I would appreciate it a lot. Thanks in advance
the Games says that the profile is modiefied so it wont work
You can play the game but cant do the races
Unfortunately if the game requires readback then there's nothing you can do to fix it any other way.
The reason why there's a rectangle-shaped hole under the car in the motion blur is because there literally is a cuboid in there. The purpose of this mesh is unknown to me but if I had to guess it's probably used to calculate physics since it's aligned with the ground below or it's what aligns the fake projected shadow to the ground. Either way, the motion vector pass is incorrectly picking it up as part of the car's geometry and masking it as if it were being rendered.
Looking deeper with PIX into what I mentioned in my previous comment, I've noticed some discrepancies in the DX12 states for these invisible meshes. The taller one, which starts at the same height as the shorter one, has different parameters for the DepthStencil, especially the StencilWriteMask and the StencilPassOp. It is also interesting to note that after looking at all the draw calls in the capture, only the ones belonging to this shorter mesh (they appear in the player's car and NPCs, so there's usually more than one in the scene) had these specific WriteMask and PassOp values. Since one of them appears on the motion vector pass and the other doesn't, I believe this has something to do with the incorrect rendering of motion blur and this mesh. I'm still convinced these belong to the game's physics system and/or the projected shadow and are somehow being picked up by DirectX 12 despite not being meant to be rendered into the motion blur pass. This mesh also exists in Forza Motorsport 2 albeit with different states when analyzed with PIX.
just finished a full playthrough on the september 21st build and the game is totally playable from beginning to end with only a few minor graphical issues. this does require enabling the 'disable motion blur' patch and turning mount_cache
to true - i also left vsync on and locked the game to 60FPS as any higher appeared to mess with the graphics further.
the problems i did encounter are:
some cars don't display mirrors correctly, and the interior view is sometimes missing (as was posted above)
selecting cars always causes graphical corruptions on the menu itself
applying any vinyls to a car causes major graphical corruptions
gpu_allow_invalid_fetch_constants = true fixes mirrors
The game stutters heavily during gameplay with vsync disabled in both Stable and Canary, with HUD flickering. Cutscenes and, weirdly, Rewind are not affected. That wasn't a thing, like, half a year ago when I last played with Xenia.
The guest has crashed.
Xenia has now paused itself.
==== CRASH DUMP ==== Thread ID (Host: 0x00002278 / Guest: 0x00000008) Thread Handle: 0xF8000034 PC: 0x82C7E59C
The guest has crashed.
Xenia has now paused itself.
==== CRASH DUMP ==== Thread ID (Host: 0x00002278 / Guest: 0x00000008) Thread Handle: 0xF8000034 PC: 0x82C7E59C
You just have to use Xenia Canary with the mount_cache = true in the xenia-canary.config.toml
Disclaimer: When it comes to computers, programming and coding; I am the smoothiest braindead guy you can find.
I wanted to play the game but had issues with textures and crashing, I eventually got to fix it so I'm gonna leave it here in case it's the same fix for someone else.
My specs are: -Ryzen 5700g -16gb RAM -No Graphic Card, I use the Integrated Graphics of the CPU
I looked here and then did the "mount_cache" and the "gpu_allow_invalid_fetch_constants" fixes, as well the "Motion Blur Patch", it didn't do much so I decided to "monkey press buttons" myself and see if I would be able to get somewhere.
I was getting the "Graphic Device Lost" error, so I decided to see how the game performed in the AMD Adrenaline. Making a game profile for Xenia and running it along the performance monitor. The CPU was fine, the problem was the GPU running at +80% and eventually spiking up to 100% and dying. So my first thought was "Well, the game is being too much for my low end pc, so let's make it unglier".
I wanted to lower the Draw Distance, but couldn't find how, so I turned "native_2x_msaa" to false, and it helped a little; next I set the "vsync" to false and "framerate_limit" to 30; then I changed the settings of Xenia in the AMD Adrenaline to daectivate anything that might be competing with Xenia, then running Xenia throught AMD Adrenaline.
Granted it work a bit, I could play for longer periods of time before crashing, but still crashing. Inspecting the AMD Adrenaline, I noticed that the Radeon Integrated Graphics is called a APU instead of a GPU, I checked the "xenia-canary.config" for the APU section and noticed that there was this "use_dedicated_xma_thread" that would use a separate (entire?) thread of the Radeon Graphics to process the audio.
Turning it to false, I was able to finally play the game without crashing and even set the framerate_limit to 60, but later setting to 50 because I don't feel confortable running the Radeon Graphics at 99%.
Same as 321GoFast, it's giving me some error saying that a device attached isn't functioning properly and the sound bugs, then I can still race but the game doesn't respond to controller commands. Is there an issue with using controllers or what?
Having the exact same issue on a recent canary build, but was able to fix it. You want use_new_decoder = true for this game, that newer decoder doesn't have the audio crash issue.
My first hour of gameplay went great. Then the following error appeared.
Appeared during a race and I finished it without any problem, then it lead to an infinite loading screen before clicking OK in the error window.
As said before, I set use_new_decoder = true but didn't fix the issue.
I'm using Xenia Canary. This is the build I'm using: canary_experimental@2c087406d on Sep 4 2024.
I'm using build 50FCE8BDB (Considered to be the most stable build for the Forza 360 games), I changed the following settings from default:
vsync = false vsync_interval = 16 (Was already set to 16) mount_cache = true (Fixed the crash when loading the first event)
I have a noticeable audio desync, the game stutters fairly often and the HUD flickers, but in theory, the game is functional.
I've also tried the latest canary build (71de564), The audio delay seems to be either fixed or massively reduced.
Marketplace
Tested on xenia-project/xenia@3d1d4dea47dd95117befe436ed292ad79ca5ee13
Issues:
The message about bad or unimplemented file IO calls.
Log:
Log file
Screenshot(s):
Labels:
state-nothing