Open NvidiaGamerXIII opened 8 years ago
https://www.youtube.com/watch?v=t4aCXo_AuJE
I tested myself on Canary and Non-Canary, we should change the label from Menus to In-Game
Tested on https://github.com/xenia-project/xenia/commit/733efa5ff8a8f1c45da32df9e3e6f6a26bc5dd6f
Completed first level. 50-60FPS with vsync off and shaders cached. Local Co-op works.
• Major audio issues with music not looping properly, and dialogue not playing sometimes.
state-gameplay | apu-garbage | apu-silent
screenshot attached is with vulkan api
with directx12: -sounds, speech and probably music have a minor delay -i recommend to turn MSAA off -game runs gpu bottlenecked with gtx 1650 ti max-P at average 25FPS -quarter of screen is blinking sometimes
with vulkan: -global lighting doesn't work, especially on characters (being black), bloom does work -particles in front of characters become fully illuminated -when crash goes behind an object, the intended behaviour is a "shadow" of him being visible, here it illuminates the area which should be a shadow -pre-rendered videos are stretched seemingly to 4:3 aspect ratio (you can't see half of the video) -(with vsync) game runs at average 20FPS, with average of 30-50% (with spikes, as on any other emulator) gpu usage (so it has some headroom) -disables reflections
example of vulkan graphics disabling global illumination
while i did experience framedrops, i did not experience any slowdown, which means you can disable vsync and play the game on more than 30fps (up to 60fps due to engine limitations)
Screenshot is with vulkan api (also tried it with d3d12)
With vulkan and d3d12 with any canary version post master build (basically, 2023 September builds to c9bf44f build
The game has a problem which makes the game take AGES to load, basically needing to speed up the CPU (time scalar) up to x128 in the worst cases. Also, besides that, when you reach the main menu, the game suddenly stops to have audio, not even when reaching gameplay, its completely muted.
But besides those two issues, the game is playable and even possible to finish, such a shame the game doesn't have audio tho. If specs are needed I have a Radeon 6600 with the original drivers. (game running on vulkan here btw)
on canary the game stops having any audio when you get to the main menu (as stated above) but on master, the game runs almost perfectly (d3d12) audio and probably music is still a bit delayed and music freezes for a small bit when looping... in the game cutscenes (in-engine) the directional audio breaks and i can only hear voices from the left channel... there also is one cutscene where nina could only be heard from the left channel but neo cortex was being heard almost perfectly (aside from audio atenuation being high)
laptop - gtx 1650 ti, amd ryzen 4600H with default settings, vsync off and fsr 1.0 on gets me always above 30 fps... when there is a larger area , the framerate is more unstable but in smaller areas the game runs smoothly at least above 50 fps... level loading is mostly instant and never above like 7 seconds (m.2 ssd)... due to the framerate being higher, motion blur is decreased and looks much better
the game no longer needs to be sped up when starting from my testing...
state-playable
How do I activate the x4 speed in Xenia?
@Adrimann upper left click on CPU dropdown menu, time scalar +/- you don't need to do it on this or the mind over mutant games anymore as i said
In the Xenia Build: master@e55cb737c Dec 29 2022
All audio is seemingly very functional, however it takes a hot minute for it to stop sounding like my ears have been coated in steel and are being grinded against a chalkboard.
All newer builds do not have functioning audio outside of the SFX sound settings.
Its honestly somewhat better to just play without audio from how horrible everything sounds for the first couple minutes....
@SirBrattington Okay, more news about this game! I found out not only how to fix the audio issues, but also, the loading issues as well! It was an easy fix after all tho...
I don't know if this configuration is available in the master, but in the canary version is available! (speaking in the Sep. 2 2024 version)
If you go to the xenia-canary.config.toml, and do these changes in the [apu] section (the first one)
use_new_decoder = true
apu_max_queued_frames = 4
apu = "xaudio2"
You will have both loading AND audio issues (including the desynced SFX) all fixed!...
...Except for ONE single problem: ALL the in-game (the video ones will work) cutscenes, will NOT have a dialogue, it will be silent, also, a easy fix but still can be annoying, is that certain SFX like the waterfall are more noisy/higher in volume than usual, easy fixable with lowering down the SFX volume in-game. Still, this is a FAR progress and absolutely better than we had in the past, each version more and more closer to it. I will maybe report this to the general issue because its related to the new XMA audio decoder, and can be a life saver for a lots of games.
Edit: A theory I have is that, it could be that the new XMA decoder doesn't support how coded the cutscene voices are, this is interesting because, already even in other versions of the game, the voice in the cutscenes are in more higher quality than anything in the game, and yes, all the voice lines like enemies, or even characters like Crash or Coco that aren't in the in-game cutscene will work, which makes this theory more possible. I will try maybe later to patch the audio files to see if that fixes it too.
Any way to fix the screen blinking in DX12?
Marketplace
Tested on (https://github.com/xenia-project/xenia/commit/18ff97e6b69cbdc6d9a7c2f0c2a99ae84f9b47e6)
Issues:
Crashes at loading unless sped up by 4X. After loading, you can set the speed back to normal and get into the menu. However, upon trying to create a new save game or load one, the game attempts to use the 360 dashboard for saving, which the emulator is not capable of handling yet. So, the game only gets into the menu. Also, there are no voices in the credits and no music in the menu. Videos are also stretched out.
Log:
Log filefile removedVideos:
https://youtu.be/03gCnZcS3pE
Labels:
state-menus