Open TotalCaesar659 opened 8 years ago
Please let this game work!!!
Tested on https://github.com/xenia-project/xenia/commit/b35fe935f95d4f31ae793880987deef14b6232f7
Main menu now works as expected
Never loads (Endless loading screen, but switches images normally)
state-load
nothing changed till now..same problem
endless loading
Tested on https://github.com/xenia-project/xenia/commit/c218d6dc10231fc25636b16e3e7659bac55365da
Started a new game.
• Major glitching on EA|HD logo video if vsync is on. • Audio stutters and will stop if FPS is too low. • Audio gets cut off midway during loading screen. "We've got a unit under-" • Infinite loading screens for Campaign and Challenges.
state-menus | apu-slow/silent/garbage?
tested on https://github.com/xenia-project/xenia/commit/7977d7ab982bc1db3a86e67720709a5f89eed01a
The game finally loads missions
however there's a chance that sound would be completely cut off, ground textures would flicker black randomly. When there's any action or the player is moving between places too fast or too long xenia would crash.
APU-garbage gpu-drawing-corrupt
Slowly getting there! Hopefully it's at least somewhat playable one day soon....
Just FYI. RenderWare is mentioned but its not actually the complete engine. RenderWare is just repsonsible for AI movement in this game. Battlefield 2: Modern Combat (PS2,Xbox, Xbox 360) actually uses what would soon become Frostbite albeit at a very early stage. Technically the main graphics engine of this game is built on EAGL. Just incase this information is useful to those trying to get it working with Xenia.
This game is multi-xex with the multiplayer menu + multiplayer game portion booting off a different executable called "mpdefault.xex".
The correct behaviour on official hardware is to display the Multiplayer loading menu even if there is not network cable connected.
Using Launch Options Module to attempt to boot this xex, this portion of the game is currently unbootable with the emulator presenting a black screen and the log attached showing the following errors on multiple file paths.
F8000004 xeRtlNtStatusToDosError C000000F => 2
Example: F> F8000004 DiscImageDevice::ResolvePath(\Border\Materials\Border\Settings\InputNodeMap.txt) i> F8000004 xeRtlNtStatusToDosError C000000F => 2
I explored the game files and found the file in question is present in that directory. The only thing I noted is the file is all lowercase 'inputnodemap.txt'. Not sure if that makes a difference.
This game is multi-xex with the multiplayer menu + multiplayer game portion booting off a different executable called "mpdefault.xex".
The correct behaviour on official hardware is to display the Multiplayer loading menu even if there is not network cable connected.
Using Launch Options Module to attempt to boot this xex, this portion of the game is currently unbootable with the emulator presenting a black screen and the log attached showing the following errors on multiple file paths.
F8000004 xeRtlNtStatusToDosError C000000F => 2
Example: F> F8000004 DiscImageDevice::ResolvePath(\Border\Materials\Border\Settings\InputNodeMap.txt) i> F8000004 xeRtlNtStatusToDosError C000000F => 2
I explored the game files and found the file in question is present in that directory. The only thing I noted is the file is all lowercase 'inputnodemap.txt'. Not sure if that makes a difference.
Can be solved by placing mpdefault.xex in the root directory of the game.
FPS is perfectly, but start mission after a few seconds the game freeze with no crash dialog.
Marketplace
Tested on (https://github.com/benvanik/xenia/commit/abf162c0e32889b37461374b1d25ef9b5bba2648)
Issues:
There is only animation from main menu, no text. The game doesn't react to key pressing.
Log:
Log file
Screenshot(s):
Labels:
(state-menus)