Open kattjevfel opened 8 years ago
Tested on (https://github.com/xenia-project/xenia/commit/94d1106386e571bd371c0cdcb893336f66d364ae)
Plays logos while screen is black. Crashes after that.
Tested on xenia-project/xenia@848b444 (vulkan), and:
However in xenia-project/xenia@0367e1a5 (d3d), it fairs better:
New labels: state-gameplay marketplace-delisted gpu-shader-errors
Very bright due to average luminance GPU>CPU readback.
Tested on https://github.com/xenia-project/xenia/commit/c218d6dc10231fc25636b16e3e7659bac55365da
Played through one 3 Lap Race. 30FPS without Readback Resolve on, 5-7FPS with it on.
Playable when you set d3d12_readback_resolve = true
@Etokapa is there a specific build of Blur you used to get it to play? I've tried running versions I've found through Google with the latest canary and master of Xenia and I have an odd Audio issue. It starts to load fine, a tad delayed, but once you get to the part where you can actually interact with the game, the first clickable "button' on the screen I get a buzzing noise. Not sure how to fix it. I have an AMD ryzen 7 4800H processor and Nvidia GTX 2060 GPU.
Has working splitscreen
splitscreen-working
I am so excited about the chance to play Blur again -- it was one of my favorite games of all time.
But, unfortunately, even with a pretty damn good computer, setting d3d12_readback_resolve = true
makes the game run unbearably slow. It runs fine when it's false, just impossible to see anything -- very bright, as this thread indicates.
Any other settings I can set to try to compensate for performance?
Thanks!
Running on Windows 11, NVidia RTX 2080 , i7, btw
Works with latest xenia canary 30fps with d3d12_readback_resolve = true Played a couple of races. Running Windows 11 with Nvidia 4090 and Ryzen 7 7800X 3D
Confirmed that with the latest release and the above settings, the game seems to run well.
Delisted from Marketplace
Tested on xenia-project/xenia@784e6a75939d6304816a184c353b26c13065e7de
Issues:
Throws a bunch of errors, blacks screen but appears to play logos.
Log:
Log file
Labels:
state-logos, gpu-missing-drawing