Open TotalCaesar659 opened 8 years ago
Title: {4541096E} - {FUSE}
Tested: (xenia-project/xenia@aabe6dec)
Issues: No Change
Log: Xenia Log
Screenshot:
Tested on: https://github.com/xenia-project/xenia/commit/c218d6dc10231fc25636b16e3e7659bac55365da
Well look at screenshots. Stuck on second screenshot
state-hang
Tested on https://github.com/xenia-project/xenia/commit/fbc31652e0e31b94da547195623fd53252d513f6
Started a new game. Yes.
Contrary to what the frozen Profiler says is a hung game, underneath all the mess is actually a fully functional menu. Using audio cues, I was able to navigate through it, start a new Campaign, and skip the first cut scene. My computer's memory usage skyrocketed during the next one, so I bailed.
What is going on with this game??
state-menus | gpu-drawing-corrupt
Tested on https://github.com/xenia-project/xenia/commit/89ddf6456af63076f5be54d46d4b5e2e9270fc25 (wireframe issue fixed by https://github.com/xenia-project/xenia/commit/22ee200f3ef8756bfee4d982541a648263f16946 — the game uses the invalid polygon mode enable state 2, rather than 0 (disabled) or 1 (dual mode), and 0 (points) for the front and the back polygon modes, which should likely be ignored — previously we relied on "not disabled" to know whether to use polygon modes, but the check needs to be "set specifically to dual mode").
d3d12_readback_resolve
is required to prevent the hang during the autosave icon intro screen (otherwise the game will keep sending GPU commands without presenting).
Crashed when I tried it during the intro cutscene once, not sure for what reason, but it's random. Overall, gets into gameplay.
Various texture memory corruptions, clearing the GPU caches not helping.
Has AK::BankManager and AK::IOManager threads, thus uses Wwise.
Tested on: https://github.com/xenia-project/xenia/commit/210ac4b2d26c4b1f238a28aaa8e2984cb0dd20c3
kernel-save-file-errors
Marketplace
Tested on (https://github.com/benvanik/xenia/commit/52c75c8dbc253d3ddd5e602b307ff4e0ca5d95bf)
Issues:
There is black screen only.
Log:
Log file
Screenshot(s):
Labels:
(state-nothing)