Open cesys opened 7 years ago
@cesys This from April 7 https://github.com/xenia-project/xenia/commit/b40d75aa3dc05d1b5b32af441d818cfe953f15ba and this visible on the title window of Xenia Uses xenia-vulkan and Fist of the north star at format Jtag (unpacked ISO) Specs: i5-3570k + gtx1050ti
@cesys: I haven't had much time - but my idea was to add a VkFramebuffer to TextureCache::Texture and have it be populated when needed (in DemandResolveTexture).
Retest on current master build Build-1.0.678-master GitHub-761ae4ee LOG_FistStar.txt ... Status: Ingame YouTube Video ... Screenshots:
Tested on (https://github.com/xenia-project/xenia/commit/94d1106386e571bd371c0cdcb893336f66d364ae)
Similar state to last report. Missing drawing during gameplay. Crashed after several seconds of playing.
i think the game is playable.
Marketplace
Tested on (https://github.com/benvanik/xenia/commit/92a4b90ed0fceeb9240a1436d3ffe1d9164c358a)
Issues:
Intro and Menus are ok. On Vulkan, the game crashes as soon as the 3D kicks in because of some missing shader translations. On OpenGL, the game goes into the 3D playable part, but there are a lot of missing shader translations. Same graphic issue as Dragon Ball Z Ultimate Tenkaichi and Dragon Ball: Raging Blast 2. Reds and Blues are swapped when using Vulkan during the OPENING.wmv video. Due to missing connection with the blitter that swap the Red and Blue channels through the shader.
Log:
OpenGL Vulkan
Screenshot(s):
OpenGL Video taken from YouTube. Didn't post it personally. Vulkan
Labels:
state-menus gpu-corrupt-drawing (on Vulkan) gpu-shader-errors