Open ThatD07 opened 7 years ago
OpenGL: No crash but still nothing on https://github.com/benvanik/xenia/commit/cecc66622f278ca057e19afe86768af6dfe640ba
Tested on: https://github.com/benvanik/xenia/commit/06df598d2884908a536ad608fdcc59de97cf0bbb Both OpenGL and Vulkan does nothing but Shadowplay and Fraps both detect framerate. Idk if state-load is for games like this but if it is, then @Razzile label as state-load.
Tested on https://github.com/xenia-project/xenia/commit/ba7dc6b2d7187a233d7175c75994828b498bec58
state-hang
Still nothing happens on latest D3D12 build.
GPU>CPU readback needed for HDR brightness.
Tested on https://github.com/xenia-project/xenia/commit/e7cd2ffffa418002ea5e526a3edba734d5f24990
Started a new game and played until the screen corrupted. Saves work.
⚠️You must set scribble_heap=true
!
⚠️Major graphical issues where the whole screen devolves into corrupted squares.
🔊Moderate audio issues with repeating sound effects.
🔅Most objects will be too bright unless you set d3d12_readback_resolve=true
. This will severely impact performance though.
state-gameplay | tech-middleware-havok | gpu-drawing-corrupt | apu-garbage
Start game with Etokapa recomendations but after playing 2-3 min game shutdown. I5-9600k Nvidia 2060 Super
UPD With: cribble_heap=true d3d12_readback_resolve=true and vsync=true (if vsync false game has too many frames and it’s caused that game refuce to load at start and crashed after 1-2 minutes if you lucky to start) With turn on vsync I played on DLC Endor from start till finish but game crashed at most action scenes. At most scenes I used Force because with Sword game has more chances to crush.
I hope my recommendations will help those who want to play at DLC Endor that was exclusive for xbox 360 and ps3.
still doesn't work properly, game fails to launch on standard settings
Configure the emulator as Etokapa said, but still doesn't work well. How can we solve this problem?
Marketplace
Tested on https://github.com/benvanik/xenia/commit/d2c84e37ee591b0be2b7406d001d3a9f061584b9
Issues:
Vulkan: Nothing happens
OpenGL: Nothing loads, crashes
Log:
Log file - Vulkan Log file - OpenGL
Screenshot(s):
No screenshots could be taken
Labels:
state-nothing