xenia-project / game-compatibility

https://xenia.jp
BSD 3-Clause "New" or "Revised" License
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584108C8 - Quake Arena Arcade #874

Open Zumbuh opened 6 years ago

Zumbuh commented 6 years ago

Marketplace

Tested on https://github.com/xenia-project/xenia/commit/24baf58ae39b67f9c189db7542ea7a7f6d513d11

Issues:

Some textures are flickering. Otherwise, relatively playable FPS. Seems to have the same issues as Quake III Arena, except at a way lower framerate. (Quake III ran at around 150fps)

Log:

xenia.zip

Video(s):

Quake Arena Arcade Test

Labels:

state-playable gpu-corrupt-drawing

tinkerer-red commented 5 years ago

I would not consider this playable unless you have memorized the maps by heart. Most textures are missing or flickering, and tons of particles don't appear. Someone please relabel.

ruthan commented 5 years ago

Its same with Quake 3 unofficial PC to Xbox port.. There are blinking vertexes, other can play the game. I love this game, its great for testing, im played it on every possible platform.. I thing that direct PC port is better that Arcade version..

Nighterlev commented 4 years ago

Tested on https://github.com/xenia-project/xenia/commit/164aa8e8

Issues:

The screenshots more or less speak for themselves. This game really doesn't seem to like the DX12 renderer, with bright X's more or less being shown all over the place, including replacing the guns bullets. Textures seem to render fine except for that weird lighting issue.

Enabling readback_resolve doesn't seem to have any effect, neither does changing query_occlusion_fake_sample_count to -1. Not sure why though, or whatever it is that seems to be affecting Quake Arena specifically for this issue.

w> F8000004 GPU: Write to unknown register (0081 = 80010000) w> F8000004 GPU: Write to unknown register (0082 = 00000000) !> F8000228 XMA: Write to unknown register (0601): 00000002 !> F8000228 XMA: Write to unknown register (0601): 00000003

!> F8000028 ResolvePath(ShaderDumpxe:\CompareBackEnds) failed - device not found !> F8000264 ResolvePath(ui) failed - device not found

These are all the errors I mainly saw when trying this game. One thing I noticed is how the game constantly points to a UI path that it can't seem to access correctly, along with the shader dump thing.

Log:

(actual size is 302MB, log level = 3) xenia.zip

Screenshot(s):

Screenshot_9 Screenshot_10 Screenshot_11 Screenshot_12 Screenshot_13 Screenshot_14 Screenshot_15

The game renders just fine on the obsolete Vulkan renderer though.

Screenshot_18 Screenshot_19 Screenshot_20

Labels:

gpu-shader-errors kernel-unimplemented-feature

cloudslsw commented 1 year ago

obsolete change renderer to vulkan didnt working for me, probably im on latest version can you tell me how to use obsolete Vulkan renderer? any tutorial?

cloudslsw commented 11 months ago

how is it going of this game emulate? anyway to play this on latest netplay/canary build?