Open erlend-sh opened 4 years ago
Thanks for the link! I haven't seen that one yet. I was planning to work through a roguelike tutorial, and this one looks rather good. I'm not sure what you envision for how it could work with ataxia though, could you elaborate a little bit?
I do want to note that the multiplayer aspect of ataxia is going to be designed more like a classic MUD, but there isn't much code written as of yet.
the multiplayer aspect of ataxia is going to be designed more like a classic MUD
Could you give an example of such a classic MUD?
My impression of MUD games is that they are predominantly text-based. As such, bracket-lib’s terminal emulator should be able to provide most of what you need in a first take on graphics, and it’d even work in the browser.
https://github.com/thebracket/bracket-lib/tree/master/bracket-terminal
A few examples would be the ROM, coffeemud, and tbamud codebases. For a live mud that I run, you could look at http://www.ageoflegacy.com. Another one is https://federation2.com.
Traditionally they all work via telnet, but I'm planning to use web sockets with a browser client (though I'm building telnet to start for testing and development), so something like bracket-lib could definitely work there.
I totally agree with the OP. I would say it would be client side rather than server side.
This is something I'm currently looking at, building a custom telnet mud client using rltk.. so your able to keep text look and feel of a MUD that we all love but also adding media which will hopefully open MUD's upto a newer player base (as were all getting older).
I just need to find a server that I'm happy with.. that's why I'm here ;)
Are you familiar with bracket-lib and its accompanying Roguelike tutorial (of 70+ chapters)? It seems like a suitably minimalist game library for ataxia to demo a MUD on.