xenoguy / KinectFluids

Touchdesigner GLSL fluid simulation with kinect input
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hi,Lack of basevertex, and then plug in Kinect, no effect, and black screen, what should I do #2

Open Jack-Hui opened 3 years ago

kendrick90 commented 2 years ago

Same issue no output and the first two splat shaders complain of missing basevertex.

xenoguy commented 2 years ago

@kendrick90 what video card do you have? shaders tend to be a bit different with each manufacturer. i think i tested on intel integrated graphics and nvidia. but haven't tested on amd. it's been a while since i tried to run this project or used TD at all.

kendrick90 commented 2 years ago

@xenoguy I'm using a quadro 5000 max q

markxu11 commented 2 years ago

Same issue no output and the first two splat shaders complain of missing basevertex.

markxu11 commented 2 years ago

Lack of basevertex, and then plug in Kinect, no effect, and black screen,