Closed MissGamerz closed 2 years ago
Your issue is missing the server version.
(suggestion): on chunk unload remove all armour stands completely like you do for plugin unload and when the chunks are loaded again load them back dynamically, this will fix this issue plus other issues at larger scales like ticking entities in unloaded chunks.
We're doing that.
also maybe assigning textures to mushroom blocks instead of armour stands insides blocks (machines like furnaces) to cut down on entity count so the server/client doesnt have to load them all in which will also help the issue i'm having plus lag
Mushroom blocks are not directional.
Please also check if the issue persists without any other plugins present on the server.
Server version: This server is running Airplane version git-Airplane-92 (MC: 1.17.1) (Implementing API version 1.17.1-R0.1-SNAPSHOT) (Git: 5ed110b on HEAD)
i didnt think about the directional thing ah okay makes sense
actually i think this was my fault not your plugin so i might close if i can recreate this problem with the way im thinking
turns out this is snow with the quarry thats the problem
create a quarry in a snowy biome whilst mining and fully upgraded
Fixed in 0.6.1
Agreements
Plugin Version and Server Software
Nova: 0.6, Airplane version git-Airplane-92 (MC: 1.17.1) (Implementing API version 1.17.1-R0.1-SNAPSHOT) (Git: 5ed110b on HEAD)
Expected behavior
structures to load fine
Observed/Actual behavior
ghost structures are left behind due to chunks being unloaded then loaded again this happens mostly when a player logs off the server with no one else online for a while so the chunks get taken out of memory then logs back in again.
this results in a ghost structure plus the structure itself
structure in question Quarry
Steps to reproduce
place quarry set it going logout wait for a while (or restart the server if you cannot wait) log back in
Errors
non in console
Additional context
(suggestion): on chunk unload remove all armour stands completely like you do for plugin unload and when the chunks are loaded again load them back dynamically, this will fix this issue plus other issues at larger scales like ticking entities in unloaded chunks.
also maybe assigning textures to mushroom blocks instead of armour stands insides blocks (machines like furnaces) to cut down on entity count so the server/client doesnt have to load them all in which will also help the issue i'm having plus lag