Closed ZBrave77 closed 4 years ago
Hi, is this a bug where the solid part of the objects is moving, but the wireframe edges do not move?
Are there any messages in the JavaScript console? What OS and browser are you using?
PS. If you can publish an HTML page that demonstrates the bug, that would be ideal.
嗨,这是一个错误,对象的实体部分正在移动,而线框边缘却不移动吗?
JavaScript控制台中是否有任何消息? 您正在使用什么操作系统和浏览器?
The JavaScript console does not have any error messages. I use Google browser and the operating system of win 10.
PS. If you can publish an HTML page that demonstrates the bug, that would be ideal.
You're using an "old" version (the "true" in logs have been removed on 25 May https://github.com/xeokit/xeokit-sdk/commit/5e8e4ac2003a58f78859ebfaf1701ea31b65fe92), can you try with the latest version?
You're using an "old" version (the "true" in logs have been removed on 25 May) 5e8e4ac), can you try with the latest version?
So, you don't know which file the line and entity separation offset is written in,?
You're using an "old" version (the "true" in logs have been removed on 25 May 5e8e4ac), can you try with the latest version?
Hello, I want to ask again if there is an explosion for 3DXML format
Hi, no explosion support for 3DXML yet, but it is planned.
Would you be able to deploy your example so it can be loaded in a browser? Maybe make a small github project and publish it to the web as gh-pages?
Hi, no explosion support for 3DXML yet, but it is planned.
Would you be able to deploy your example so it can be loaded in a browser? Maybe make a small github project and publish it to the web as gh-pages?
Hi, I've used the new version to solve the wireframe problem. Now, how can the explosion function be restored to its original state?
Retore the explosion by supplying a zero length vector to Entity#setExplosionOffset().
Retore the explosion by supplying a zero length vector to Entity#setExplosionOffset().
Sorry, I can't find the function you mentioned. Can you tell me which JS file setexplosionoffset() is in?
Oops, I mean use this method here: https://github.com/xeokit/xeokit-sdk/blob/master/examples/BIMOffline_XKT_metadata_moveStoreys.html#L172
This will restore the objects to their unexploded positions: myScene.setObjectsOffset(["myObject", "myObject2"...], [0,0,0]);
Hello, I would like to ask how to solve the problem of leaving the wireframe in place after I offset the object?