In XKT 6, some objects become misaligned when their coordinates are far from the origin.
Solution
This is due to an accumulation of rounding errors within the XKT 6 conversion logic, caused by some code that was wrongly using a single-precision transformation matrix, where it should have used double-precision.
This is now fixed in XKT 7, where we just made sure we were using double-precision matrices for everything.
In XKT 6, some objects become misaligned when their coordinates are far from the origin.
Solution
This is due to an accumulation of rounding errors within the XKT 6 conversion logic, caused by some code that was wrongly using a single-precision transformation matrix, where it should have used double-precision.
This is now fixed in XKT 7, where we just made sure we were using double-precision matrices for everything.