I've added billboarding to the vertex draw shader, but forgot to add it to the picking vertex shader.
Therefore, attempts to pick billboarded objects will sometimes miss, because picking is quietly done on a non-rotated version of the target mesh, while a rotated version is rendered.
I've added billboarding to the vertex draw shader, but forgot to add it to the picking vertex shader.
Therefore, attempts to pick billboarded objects will sometimes miss, because picking is quietly done on a non-rotated version of the target mesh, while a rotated version is rendered.