Closed KlausBlass closed 8 years ago
Hi Klaus, I'd forgotten to update the plugins but Jacqueline caught that and fixed them yesterday. I'll merge her fixes tomorrow - just use the old src for now if you can, should work. On 21 Feb 2016 12:46, "Klaus Blass" notifications@github.com wrote:
As of today, Feb, 21st 2016, my applications stopped working due to camera nodes still using batch update. On SceneJS.org the plugin links point to old code containing, e.g. lookat.set({ eye: { x: eye.x, y: eye.y, z: -zoom }, look: { x: look.x, y: look.y, z: look.z }, up: { x: 0, y: 1, z: 0 } });
Where do I find the new plugins version ?
Thanks, Klaus
— Reply to this email directly or view it on GitHub https://github.com/xeolabs/scenejs/issues/444.
Ah, good, no hurry. BTW the bottom paragraph on SceneJS.org shows a plugins link which still points to version 3.1 ...
All merged now Klaus, plugins link fixed, cheers
Really? api/latest/ shows plugins still as 3 months for the last commit. Where did you merge the modified plugins?
@KlausBlass you can run grunt snapshot
to copy the latest plugins into the api/latest
directory.
I've just run that - snapshot libs and plugins are now built in master and gh-pages,
Perfect. Thanks!
As of today, Feb, 21st 2016, my applications stopped working due to camera nodes still using batch update. On SceneJS.org the plugin links point to old code containing, e.g. lookat.set({ eye: { x: eye.x, y: eye.y, z: -zoom }, look: { x: look.x, y: look.y, z: look.z }, up: { x: 0, y: 1, z: 0 } });
Where do I find the new plugins version ?
Thanks, Klaus