The use case for this is when you're making significant updates to the scene graph, you can get significant improvements in performance if compilation isn't occurring on each frame. This can currently only be done by pausing the rendering, but that means interactivity gets interrupted, which isn't the case if compilation is paused directly.
The use case for this is when you're making significant updates to the scene graph, you can get significant improvements in performance if compilation isn't occurring on each frame. This can currently only be done by pausing the rendering, but that means interactivity gets interrupted, which isn't the case if compilation is paused directly.