Closed tthmok closed 13 years ago
Doh - that's right, I fixed up the coordinate system to bring it in line with the OpenGL standard.
I'll fix - and mention this change in the release notes!
Thanks for catching it.
On Sat, May 14, 2011 at 12:57 AM, tthmok reply@reply.github.com wrote:
http://scenejs.org/dist/curr/extr/examples/basic-picking/index.html
The names for left-right blue and green spheres look to be swapped.
I think the camera eye Z used to be negative which would make sense for the names.
Reply to this email directly or view it on GitHub: https://github.com/xeolabs/scenejs/issues/84
That is, I fixed the camera position in the examples to bring in line with OpenGL, and fixed the directions of geometry normal vectors. I confuse myself sometimes.
On Sat, May 14, 2011 at 1:00 AM, Lindsay Kay lindsay.kay@xeolabs.com wrote:
Doh - that's right, I fixed up the coordinate system to bring it in line with the OpenGL standard.
I'll fix - and mention this change in the release notes!
Thanks for catching it.
On Sat, May 14, 2011 at 12:57 AM, tthmok reply@reply.github.com wrote:
http://scenejs.org/dist/curr/extr/examples/basic-picking/index.html
The names for left-right blue and green spheres look to be swapped.
I think the camera eye Z used to be negative which would make sense for the names.
Reply to this email directly or view it on GitHub: https://github.com/xeolabs/scenejs/issues/84
http://scenejs.org/dist/curr/extr/examples/basic-picking/index.html
The names for left-right blue and green spheres look to be swapped.
I think the camera eye Z used to be negative which would make sense for the names.