I can't get ray triangle intersection to work the way I'd expect with a xeogl.BoxGeometry but I can get it to work with my own triangles. Please refer to the function getTrianglesBad. I'm expecting exactly one triangle intersection when the point is inside the box. But that's not what I get. Any ideas?
I can't get ray triangle intersection to work the way I'd expect with a xeogl.BoxGeometry but I can get it to work with my own triangles. Please refer to the function getTrianglesBad. I'm expecting exactly one triangle intersection when the point is inside the box. But that's not what I get. Any ideas?
https://gist.github.com/philmaker1/c452e559a4f4257f6aa9c6b3805fe69c
xeoEngine v0.1.0 Built on 2016-10-04 Master, Chrome, Linux