xeolabs / xeogl

A WebGL-based 3D engine for technical visualization. Not actively maintained.
http://xeogl.org
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Channel map property on xeogl.Texture? #167

Open xeolabs opened 7 years ago

xeolabs commented 7 years ago

When a xeogl.Texture contains multiple channels, eg. RGB for specular color and A for opacity, should it have a indirection map through which the channels are accessed in the shader?