I suspect this is actually due to the nature of this library, and how it was coded (and might be related to: https://github.com/xeolabs/xeogl/issues/249) but don't have extensive experience there unfortunately.
I wasn't able to import or require xeogl.min.js in, in a way that would allow me to create a new instance of a Scene etc. Probably a typescript in general problem. I suspect it's because normally, you'd have to generate typings for a library to be consumed from typescript (outside of modules actually publishing that information)
I apologize for issue being somewhat vague, but I've been evaluating xeogl and really like what it has to offer out of the gate.
I have the same comment. I tried to create an angular(6) app using xeogl library, but i m not able to access GLTFModel to load the 3D model. Any help on this is greatly appreciated.
Description of the problem
I suspect this is actually due to the nature of this library, and how it was coded (and might be related to: https://github.com/xeolabs/xeogl/issues/249) but don't have extensive experience there unfortunately.
I wasn't able to import or require xeogl.min.js in, in a way that would allow me to create a new instance of a Scene etc. Probably a typescript in general problem. I suspect it's because normally, you'd have to generate typings for a library to be consumed from typescript (outside of modules actually publishing that information)
I apologize for issue being somewhat vague, but I've been evaluating xeogl and really like what it has to offer out of the gate.
xeogl version