xeolabs / xeogl

A WebGL-based 3D engine for technical visualization. Not actively maintained.
http://xeogl.org
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Consuming xeogl from within angular2+ application #256

Open ronnyek opened 6 years ago

ronnyek commented 6 years ago
Description of the problem

I suspect this is actually due to the nature of this library, and how it was coded (and might be related to: https://github.com/xeolabs/xeogl/issues/249) but don't have extensive experience there unfortunately.

I wasn't able to import or require xeogl.min.js in, in a way that would allow me to create a new instance of a Scene etc. Probably a typescript in general problem. I suspect it's because normally, you'd have to generate typings for a library to be consumed from typescript (outside of modules actually publishing that information)

I apologize for issue being somewhat vague, but I've been evaluating xeogl and really like what it has to offer out of the gate.

xeogl version
Mohanavadivel-git commented 5 years ago

I have the same comment. I tried to create an angular(6) app using xeogl library, but i m not able to access GLTFModel to load the 3D model. Any help on this is greatly appreciated.