Closed Deamon87 closed 9 years ago
Mindblow. If I manually set this.validated
to true, the application runs as it should.
So for some reason gl.getProgramParameter(this.handle, gl.VALIDATE_STATUS)
returns false even though the shader program is legal and can be used
Aha good catch. It's possibly that the program needs values set on all the variables when it's validated, in order to validate properly. I'll temporarily disable validation, but I do want to catch validation errors, so I might defer validation until render-time.
Just pushed a new snapshot build with your change - see if you get the validation error now...
Yes, now it works.
Links: http://xeoengine.org/examples/billboards_spherical_clouds.html and http://xeoengine.org/examples/billboards_spherical_clouds.html Browsers: Chrome and Firefox GPU: Intel® HD Graphics 4600 Console text :